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@spnow
Forked from evernick/ProcessHeap_Inline.cpp
Created August 1, 2017 23:08
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#include <windows.h>
#include <stdio.h>
BOOL anti_debug()
{
BOOL result = FALSE;
void *pHeap;
DWORD Flags, ForceFlags;
__asm
{
mov eax, fs:[0x30] // PEB Address
mov eax, dword ptr [eax+0x18] // HEAP Address
mov ecx, dword ptr [eax+0xc] // HEAP.Flags
mov Flags, ecx
mov edx, dword ptr [eax+0x10] // HEAP.ForceFlags
mov ForceFlags, edx
}
result = (Flags & 0xFFFFFF00) || (ForceFlags & 0xFFFFFF00);
return result;
}
int main(int argc, char **argv)
{
if(anti_debug())
printf("Debugger Detected\n");
else
printf("No Debugger...\n");
return 0;
}
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