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April 24, 2013 10:35
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JAVRPG
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| import java.io.*; | |
| import java.util.Random; | |
| //so unoptimized it isnt even funny | |
| public class JavRPG { | |
| public static void main(String args[]) { | |
| //Intro | |
| int level = 1; | |
| int gold = 0; | |
| int health = 10; | |
| int exp = 0; | |
| int maxhealth = 10; | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| ascII(); | |
| System.out.println("Welcome to JavRPG!v1.0.1FinalA"); | |
| System.out.println(); | |
| System.out.println("Enter your name:"); | |
| BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); | |
| String name = null; | |
| try { | |
| name = br.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } | |
| //debug mode | |
| try { | |
| int i9 = Integer.parseInt(name); | |
| if (i9 == 5992) { | |
| System.out.println("DEBUG MODE ACTIVATED"); | |
| System.out.println("Enter exp."); | |
| //exp debug | |
| BufferedReader nu = new BufferedReader(new InputStreamReader(System.in)); | |
| String expstring = null; | |
| try { | |
| expstring = nu.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } | |
| exp = Integer.parseInt(expstring); | |
| //health debug | |
| System.out.println("Enter max health."); | |
| BufferedReader nv = new BufferedReader(new InputStreamReader(System.in)); | |
| String healthstring = null; | |
| try { | |
| healthstring = nv.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } | |
| maxhealth = Integer.parseInt(healthstring); | |
| //gold debug | |
| System.out.println("Enter gold."); | |
| BufferedReader nx = new BufferedReader(new InputStreamReader(System.in)); | |
| String goldstring = null; | |
| try { | |
| goldstring = nx.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } | |
| gold = Integer.parseInt(goldstring); | |
| //name debug | |
| System.out.println("Enter name."); | |
| BufferedReader nz = new BufferedReader(new InputStreamReader(System.in)); | |
| String namestring = null; | |
| try { | |
| name = nz.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } | |
| } | |
| } | |
| catch (NumberFormatException nfe) {} | |
| //end debug mode | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println(); | |
| System.out.println("Welcome, "+name+", to the world of JavRPG."); | |
| System.out.println("For your whole life, you've only had one goal."); | |
| System.out.println("Reach level 10 and defeat the final boss."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("Who or what is this final boss?"); | |
| System.out.println("Maybe it killed your parents, destroyed your village or kidnapped your girlfriend."); | |
| System.out.println("It doesn't matter. Just make up your own reason here."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("Every adventure has a starting point, and yours is no different."); | |
| System.out.println("It's a farming village, of the generic and boring sort."); | |
| System.out.println("It has, however, a large population of low level monsters ready for you to slaughter."); | |
| System.out.println("There's nowhere better to start your grand quest."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You have reached: the starting village."); | |
| //end intro | |
| //main menu loop | |
| //variables: name, level, health, gold, exp, maxhealth | |
| //menu1 (main menu selection) | |
| for (int menu1 = 0; level <= 4; menu1 += 0) { //game currently ends at level 11, <= 2 | |
| //exp to level converter | |
| //1 4 18 32 50 72 98 128 162 200 | |
| int levelcheck = level; //level up checker | |
| if (exp >= 200) { | |
| level = 10; } | |
| else if (exp >= 162) { | |
| level = 9; } | |
| else if (exp >= 128) { | |
| level = 8; } | |
| else if (exp >= 98) { | |
| level = 7; } | |
| else if (exp >= 72) { | |
| level = 6; } | |
| else if (exp >= 50) { | |
| level = 5; } | |
| else if (exp >= 32) { | |
| level = 4; } | |
| else if (exp >= 18) { | |
| level = 3; } | |
| else if (exp >= 4) { | |
| level = 2; } | |
| else { level = 1; } | |
| if (levelcheck < level) { | |
| System.out.println("You have reached level "+level+"!"); | |
| } | |
| levelcheck = 0; | |
| pressAnyKey(); | |
| //death clause | |
| if (health <= 0) { | |
| System.out.println("You have died!"); | |
| System.exit(1); | |
| } | |
| //blankspace creator MAY BUG, CHECK THIS | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| if (level >= 5) { | |
| System.out.println("Upon reaching level 5, a new area has become available to you."); | |
| System.out.println("Monsters are stronger there, but the rewards are likewise greater."); | |
| System.out.println("You will head there after one more day. Prepare yourself."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); } | |
| } | |
| System.out.println("You are "+name+", level "+level+" ("+exp+" exp) adventurer."); | |
| System.out.println("You are at the village."); | |
| System.out.println("You have "+health+"/"+maxhealth+" HP, "+gold+" gold."); | |
| int x = menuSelection(menu1); | |
| //int x = menu final selection | |
| if (x == 1) { | |
| //Fightloop | |
| fightFlavor(); | |
| health = fightLoop(health); | |
| gold = goldLoop(gold); | |
| exp = expLoop(exp); | |
| menu1 = 0; | |
| x = 0; | |
| } else if (x == 2) { | |
| //restloop 3 gold | |
| System.out.println("A stay at the inn here costs 3 gold."); | |
| if (gold <= 2) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You stay the night."); | |
| gold = gold - 3; | |
| health = maxhealth; | |
| } | |
| } else if (x == 3) { | |
| //Shoploop | |
| if (maxhealth <=10) | |
| //10hp | |
| { System.out.println("The equipment upgrades here cost 5 gold."); | |
| if (gold <= 4) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye old wooden sword!"); | |
| maxhealth = maxhealth + 5; gold = gold - 5; } } | |
| else if (maxhealth <=15) | |
| //15hp | |
| { System.out.println("The next equipment upgrade here costs 10 gold."); | |
| if (gold <= 9) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye broken leather armor!"); | |
| maxhealth = maxhealth +5; gold = gold - 10; } } | |
| else if (maxhealth <=20) | |
| //20hp | |
| { System.out.println("The next equipment upgrade here costs 15 gold."); | |
| if (gold <= 14) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye tarnished copper shortsword!"); | |
| maxhealth = maxhealth +5; gold = gold - 15; } } | |
| else if (maxhealth <=25) | |
| //25hp | |
| { System.out.println("The next equipment upgrade here costs 20 gold."); | |
| if (gold <= 19) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye battered leather buckler!"); | |
| maxhealth = maxhealth +5; gold = gold - 20; } } | |
| else { | |
| System.out.println("There are no more equipment upgrades here."); } | |
| } else { | |
| System.out.println("Unrecognized command. You do nothing."); //loops back | |
| } //end menu if/else statement | |
| } //end of LOW TIER LOOP game for loop | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You travel for several days, finally arriving at the second stage of your quest to slay the final boss."); | |
| System.out.println("This is a large town whose economy is based mainly in the comings and goings of adventurers like you."); | |
| System.out.println("The local monster population is likewise more prepared."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You have reached: the town."); | |
| //TIER 2 LOOP NOTE THAT THIS STUFF IS COPIED | |
| for (int menu1 = 0; level <= 9; menu1 += 0) { | |
| int levelcheck = level; //level up checker | |
| if (exp >= 200) { | |
| level = 10; } | |
| else if (exp >= 162) { | |
| level = 9; } | |
| else if (exp >= 128) { | |
| level = 8; } | |
| else if (exp >= 98) { | |
| level = 7; } | |
| else if (exp >= 72) { | |
| level = 6; } | |
| else if (exp >= 50) { | |
| level = 5; } | |
| else if (exp >= 32) { | |
| level = 4; } | |
| else if (exp >= 18) { | |
| level = 3; } | |
| else if (exp >= 4) { | |
| level = 2; } | |
| else { level = 1; } | |
| if (levelcheck < level) { | |
| System.out.println("You have reached level "+level+"!"); | |
| } | |
| levelcheck = 0; | |
| pressAnyKey(); | |
| //TIER2death clause | |
| if (health <= 0) { | |
| System.out.println("You have died!"); | |
| System.exit(1); | |
| } | |
| //TIER2blankspace creator MAY BUG, CHECK THIS | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| if (level >= 10) { | |
| System.out.println("Upon finally reaching level 10, the final boss's tower has become available to you."); | |
| System.out.println("This will be the greatest challenge you have ever faced."); | |
| System.out.println("You will head there after one more day. Prepare yourself."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); } | |
| } | |
| System.out.println("You are "+name+", level "+level+" ("+exp+" exp) warrior."); | |
| System.out.println("You are at the town."); | |
| System.out.println("You have "+health+"/"+maxhealth+" HP, "+gold+" gold."); | |
| int x = menuSelection(menu1); | |
| //int x = menu final selection | |
| if (x == 1) { | |
| //TIER2Fightloop | |
| fightFlavorTier2(); | |
| health = fightLoopTier2(health); | |
| gold = goldLoopTier2(gold); | |
| exp = expLoopTier2(exp); | |
| menu1 = 0; | |
| x = 0; | |
| } else if (x == 2) { | |
| //TIER2restloop 6 gold | |
| System.out.println("A stay at the inn here costs 5 gold."); | |
| if (gold <= 4) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You stay the night."); | |
| gold = gold - 5; | |
| health = maxhealth; | |
| } | |
| } else if (x == 3) { | |
| //TIER2Shoploop | |
| if (maxhealth <=25) | |
| //15hp | |
| { System.out.println("The equipment upgrades here cost 15 gold."); | |
| if (gold <= 14) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye bronze longsword!"); | |
| maxhealth = maxhealth + 5; gold = gold - 15; } } | |
| else if (maxhealth <=30) | |
| //20hp | |
| { System.out.println("The next equipment upgrade here costs 20 gold."); | |
| if (gold <= 19) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye iron chainmail!"); | |
| maxhealth = maxhealth +5; gold = gold - 20; } } | |
| else if (maxhealth <=35) | |
| //30hp | |
| { System.out.println("The next equipment upgrade here costs 30 gold."); | |
| if (gold <= 29) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye enchanted leather boots!"); | |
| maxhealth = maxhealth +5; gold = gold - 30; } } | |
| else if (maxhealth <=40) | |
| //40hp | |
| { System.out.println("The next equipment upgrade here costs 40 gold."); | |
| if (gold <= 39) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye steel greatsword!"); | |
| maxhealth = maxhealth +5; gold = gold - 40; } } | |
| else if (maxhealth <=45) | |
| //40hp | |
| { System.out.println("The next equipment upgrade here costs 50 gold."); | |
| if (gold <= 49) { | |
| System.out.println("You don't have enough gold!"); | |
| } else { | |
| System.out.println("You buy the equipment upgrades. Goodbye enchanted mageweave cloak!"); | |
| maxhealth = maxhealth +5; gold = gold - 50; } } | |
| else { | |
| System.out.println("There are no more equipment upgrades here."); } | |
| } else { | |
| System.out.println("Unrecognized command. You do nothing."); //loops back | |
| } //end menu if/else statement | |
| }//end TIER 2 LOOP NOTE THAT THIS STUFF WAS COPIED | |
| //final dungeon here QTE EVENTS | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You travel for days on end. This is the final stage of your grand quest to slay the final boss."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You have reached: the tower of the final boss."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("Before you lies a nearly endless maze of platforming, dungeon crawling and locked door puzzles."); | |
| System.out.println("After what seems like dozens of hours, you reach a fairly climatic spot with what appears to be a save crystal."); | |
| System.out.println("You prepare yourself for what appears to be...the final boss."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("As you enter, the eerie sound of organs fills the room."); | |
| System.out.println("An effeminately dressed man stands before you, with his back turned."); | |
| System.out.println("What do you do?"); | |
| System.out.println("1-Draw your weapon."); | |
| System.out.println("2-Wait and see."); | |
| BufferedReader zr = new BufferedReader(new InputStreamReader(System.in)); | |
| String a7 = null; | |
| int choice1 = 0; | |
| try { | |
| a7 = zr.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } //super special original try/catch | |
| try { | |
| choice1 = Integer.parseInt(a7); } | |
| catch (NumberFormatException nfe) | |
| {} | |
| if (choice1 == 1) { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("As you move to draw your weapon,"); | |
| System.out.println("the figure turns and a beam of light shoots directly at you!"); | |
| System.out.println("You are knocked back by the force of the beam, taking 15 damage."); | |
| health = health - 15; | |
| System.out.println("Your current hp is "+health+"."); | |
| pressAnyKey(); | |
| } else { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You wait for the figure to make a move."); | |
| System.out.println("He turns, slowly."); | |
| System.out.println("\"I've been waiting for you.\" He starts."); | |
| System.out.println("He continues on a long monologue about destiny and the fate of the world."); | |
| pressAnyKey(); | |
| } | |
| //death clause | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("A epic battle ensues between you and this figure."); | |
| System.out.println("Many epic abilities were activated, and many potions/herbs/food used."); | |
| System.out.println("You take 15 damage."); | |
| health = health - 15; | |
| System.out.println("Your current hp is "+health+"."); | |
| pressAnyKey(); | |
| if (health <= 0) { | |
| System.out.println("After a devastating critical, the enemy gains the upper hand!"); | |
| System.out.println("You've run out of potions, herbs and food."); | |
| System.out.println("You've come so far, only to fail now..."); | |
| System.out.println("You have died."); | |
| System.exit(1); | |
| } | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("After a long and tough battle, the enemy finally falls."); | |
| System.out.println("But instead of rejoice, you feel a sense of dread."); | |
| System.out.println("The organ music rapidly changes to a epic chanting backed by a 30-piece orchestra."); | |
| System.out.println("A light surrounds you as you see your true final boss."); | |
| System.out.println("Before you stands god himself."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("As you approach him, he reaches out his hand towards you."); | |
| System.out.println("In it, a light so bright that it is unbearable to look at."); | |
| System.out.println("What do you do?"); | |
| System.out.println("1-Approach him."); | |
| System.out.println("2-Get out of the way!"); | |
| BufferedReader ur = new BufferedReader(new InputStreamReader(System.in)); | |
| String a9 = null; | |
| int choice2 = 0; | |
| try { | |
| a9 = ur.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } //super special original try/catch | |
| try { | |
| choice2 = Integer.parseInt(a9); } | |
| catch (NumberFormatException nfe) | |
| {} | |
| if (choice2 == 1) { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("As you approach, foolheartedly, towards the light."); | |
| System.out.println("The light focuses into a beam, aimed right at you!"); | |
| if (choice1 == 1) { | |
| System.out.println("You fell for this twice in a row!"); | |
| } | |
| System.out.println("It hits you square on, causing 15 damage."); | |
| health = health - 15; | |
| System.out.println("Your current hp is "+health+"."); | |
| pressAnyKey(); | |
| } else { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You quickly duck out of the way."); | |
| System.out.println("Just in time too, because a beam just shot out of his hand."); | |
| pressAnyKey(); | |
| } | |
| if (health <= 0) { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("After a devastating critical, the enemy gains the upper hand!"); | |
| System.out.println("You've run out of potions, herbs and food."); | |
| System.out.println("You've come so far, only to fail now..."); | |
| System.out.println("You have died."); | |
| System.exit(1); | |
| } | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You close the distance upon him. The real battle has begun."); | |
| health = health - 4; | |
| pressAnyKey(); | |
| if (health <= 0) { | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("After a devastating critical, the enemy gains the upper hand!"); | |
| System.out.println("You've run out of potions, herbs and food."); | |
| System.out.println("You've come so far, only to fail now..."); | |
| System.out.println("You have died."); | |
| System.exit(1); | |
| } | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("A long, epic fight ensues. By the end, you have only "+health+"hp left."); | |
| System.out.println("How far you have come since the days of killing rats and other petty mobs."); | |
| System.out.println("In the end, even god himself is no match for your fighting skill."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("You have slain god."); | |
| System.out.println("He doesn't even give gold or exp."); | |
| System.out.println("It seems like a shallow victory."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("With the final boss gone, you have no more goal."); | |
| System.out.println("You have nothing to work for."); | |
| System.out.println("Your life is essentially pointless."); | |
| System.out.println("All your work was essentially for nothing."); | |
| pressAnyKey(); | |
| for (int blankSpace = 0; blankSpace <=11; blankSpace++) { | |
| System.out.println(); | |
| } | |
| System.out.println("The End."); | |
| System.out.println("Created by spotco."); | |
| System.out.println("Try debug mode! Name = 5992."); | |
| } //end of main method | |
| public static int menuSelection(int menu1) { | |
| System.out.println("Actions:"); | |
| System.out.println("1-Fight"); | |
| System.out.println("2-Rest"); | |
| System.out.println("3-Shop"); | |
| BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); | |
| String a1 = null; | |
| try { | |
| a1 = br.readLine(); | |
| } | |
| catch (IOException e) { | |
| System.out.println("ERROR!"); | |
| System.exit(1); | |
| } //super special original try/catch | |
| try { | |
| menu1 = Integer.parseInt(a1); } | |
| catch (NumberFormatException nfe) | |
| {} | |
| return (menu1); | |
| } | |
| public static int fightLoop(int health) { | |
| //TIER 1 DAMAGE CALCULATOR | |
| //health = health - 1; | |
| Random randomGenerator = new Random(); | |
| int damage = randomGenerator.nextInt(4); | |
| damage = damage + 1; | |
| System.out.println("You take "+damage+" damage!"); | |
| health = health - damage; | |
| return (health); | |
| } | |
| public static int goldLoop(int gold) { | |
| //gold generator TIER 1 | |
| Random randomGenerator = new Random(); | |
| int rgold = randomGenerator.nextInt(2); | |
| int agold = rgold + 1; | |
| System.out.println("You find "+agold+" gold!"); | |
| gold = gold + agold; | |
| return (gold); | |
| } | |
| public static void fightFlavor() { | |
| Random randomGenerator = new Random(); | |
| int randomInt = randomGenerator.nextInt(4); | |
| if (randomInt == 0) { | |
| System.out.println("You fight an enraged farm animal."); | |
| } else if (randomInt == 1) { | |
| System.out.println("You fight a giant rat."); | |
| } else if (randomInt == 2) { | |
| System.out.println("You fight a blue jelly."); | |
| } else if (randomInt == 3) { | |
| System.out.println("You fight a dusty skeleton."); | |
| } else if (randomInt == 4) { | |
| System.out.println("You fight a rare named mob."); | |
| } else { | |
| System.out.println("You fight a legendary debug mob."); | |
| } | |
| } | |
| public static void pressAnyKey() { | |
| try { | |
| System.out.println("Press \"enter\" once to continue."); | |
| BufferedReader aqz = new BufferedReader(new InputStreamReader(System.in)); | |
| String s = aqz.readLine(); | |
| } catch (IOException e) { | |
| e.printStackTrace(); | |
| System.exit(1); | |
| } | |
| } | |
| public static int expLoop(int exp) { | |
| //exp generator TIER 1 | |
| Random randomGenerator = new Random(); | |
| int rexp = randomGenerator.nextInt(3); | |
| int aexp = rexp + 1; | |
| System.out.println("You recieve "+aexp+" exp!"); | |
| exp = exp + aexp; | |
| return (exp); | |
| } | |
| public static void ascII() { | |
| System.out.println(" ___________ ___ ___ ___"); | |
| System.out.println(" / / / \\ \\ \\ / /"); | |
| System.out.println(" ---- --- / _ \\ \\ \\ / /"); | |
| System.out.println(" / / / / \\ \\ \\ \\ / /"); | |
| System.out.println(" / / / /___\\ \\ \\ \\ / / "); | |
| System.out.println("___ / / / _____ \\ \\ \\/ / RPG"); | |
| System.out.println("\\ \\-- / / / \\ \\ \\ / "); | |
| System.out.println(" \\_____/ /__/ \\__\\ ____ "); | |
| } | |
| //TIER 2 CONTENT | |
| public static int fightLoopTier2(int health) { | |
| Random randomGenerator = new Random(); | |
| int damage = randomGenerator.nextInt(8); | |
| damage = damage + 2; | |
| System.out.println("You take "+damage+" damage!"); | |
| health = health - damage; | |
| return (health); | |
| } | |
| public static int goldLoopTier2(int gold) { | |
| Random randomGenerator = new Random(); | |
| int rgold = randomGenerator.nextInt(4); | |
| int agold = rgold + 2; | |
| System.out.println("You find "+agold+" gold!"); | |
| gold = gold + agold; | |
| return (gold); | |
| } | |
| public static void fightFlavorTier2() { | |
| Random randomGenerator = new Random(); | |
| int randomInt = randomGenerator.nextInt(4); | |
| if (randomInt == 0) { | |
| System.out.println("You fight an green goblin."); | |
| } else if (randomInt == 1) { | |
| System.out.println("You fight a monstrous zombie."); | |
| } else if (randomInt == 2) { | |
| System.out.println("You fight a earth giant."); | |
| } else if (randomInt == 3) { | |
| System.out.println("You fight a lava demon."); | |
| } else if (randomInt == 4) { | |
| System.out.println("You fight a rare named mob."); | |
| } else { | |
| System.out.println("You fight a legendary debug mob."); | |
| } | |
| } | |
| public static int expLoopTier2(int exp) { | |
| Random randomGenerator = new Random(); | |
| int rexp = randomGenerator.nextInt(8); | |
| int aexp = rexp + 2; | |
| System.out.println("You recieve "+aexp+" exp!"); | |
| exp = exp + aexp; | |
| return (exp); | |
| } //end tier 2 content | |
| } | |
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Cool stuff man, definitely gave me a couple ideas on stuff I might integrate.. thanks! -OP from /prog/