Created
August 23, 2014 22:51
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cons_ss.js
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| // Save this file in Program Files\Adobe\Photoshop\Presets\Scripts\ | |
| // In PhotoShop CS5, run it by going menu File > SCripts > Browse > layersToSprite.js | |
| if (documents.length > 0) { | |
| // Adjust this to the number of columns you want | |
| //leave -1 if you want it to calculate an optimal column value. | |
| var cols = -1; | |
| var docRef = activeDocument; | |
| var numLayers = docRef.artLayers.length; | |
| if (cols < 0) { | |
| var sqrt = Math.floor( Math.sqrt(numLayers)); | |
| if (Math.sqrt(numLayers) % sqrt == 0) { | |
| cols = sqrt; | |
| }else { | |
| for (i = sqrt+1; i <= numLayers ; i++){ | |
| if (numLayers % i == 0) { | |
| cols = i; | |
| break; | |
| } | |
| } | |
| } | |
| if (cols < 0) { | |
| cols = numLayers; | |
| } | |
| } | |
| var rows = Math.ceil(numLayers/cols); | |
| var spriteX = docRef.width; | |
| var spriteY = docRef.height; | |
| // resize the canvas | |
| app.preferences.rulerUnits = Units.PIXELS; | |
| var newX = spriteX * cols; | |
| var newY = spriteY * rows; | |
| docRef.resizeCanvas( newX, newY, AnchorPosition.TOPLEFT ); | |
| // move the layers to their their grid position | |
| var rowi = 0; | |
| var coli = 0; | |
| for (i=(numLayers - 1); i >= 0; i--) | |
| { | |
| docRef.artLayers[i].visible = 1; | |
| var movX = spriteX*coli; | |
| var movY = spriteY*rowi; | |
| docRef.artLayers[i].translate(movX, movY); | |
| coli++; | |
| if (coli > (cols - 1)) | |
| { | |
| rowi++; | |
| coli = 0; | |
| } | |
| } | |
| } |
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