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make_spdecal.lua
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| local function make_spdecal(cur, texture) | |
| local string_value = cur:FindFirstChild("SPDecal") | |
| if string_value == nil then | |
| string_value = Instance.new("StringValue") | |
| end | |
| string_value.Value = texture | |
| string_value.Name = "SPDecal" | |
| string_value.Parent = cur | |
| end | |
| local function r_itr(cur) | |
| for _,child in pairs(cur:GetChildren()) do | |
| r_itr(child) | |
| end | |
| if cur.ClassName == "Decal" or cur.ClassName == "Texture" then | |
| if cur.Texture ~= "" then | |
| local texture = cur.Texture | |
| make_spdecal(cur, texture) | |
| cur.Texture = "" | |
| end | |
| end | |
| if cur.ClassName == "ImageLabel" then | |
| if cur.Image ~= "" then | |
| local image = cur.Image | |
| make_spdecal(cur, image) | |
| cur.Image = "" | |
| end | |
| end | |
| if cur.ClassName == "MeshPart" then | |
| if cur.TextureID ~= "" then | |
| local textureid = cur.TextureID | |
| make_spdecal(cur,textureid) | |
| cur.TextureID = "" | |
| end | |
| end | |
| end | |
| r_itr(game.Selection:Get()[1]) |
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