This Gist explains how to support very easily retina images using grunt-spritesmith.
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January 10, 2016 11:10
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Retina images with Grunt
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//Grunt Spritesmith plugin | |
sprite: { | |
build: { | |
src: ['src/img/sprite/*.png'], | |
destImg: 'build/img/s-' + timestamp + '.png', | |
destCSS: 'src/scss/common/sprite.scss', | |
imgPath: '../img/s-' + timestamp + '.png', | |
algorithm: 'binary-tree', | |
engine: 'gm', | |
'engineOpts': { | |
'imagemagick': true | |
}, | |
cssFormat: 'scss', | |
cssOpts: { | |
cssClass: function (item) { | |
return '.s-' + item.name; | |
} | |
}, | |
padding: 1 | |
}, | |
buildretina: { | |
src: ['src/img/sprite-retina/*.png'], | |
destImg: 'build/img/s-r-' + timestamp + '.png', | |
destCSS: 'src/scss/common/sprite-retina.scss', | |
imgPath: '../img/s-r-' + timestamp + '.png', | |
algorithm: 'binary-tree', | |
engine: 'gm', | |
'engineOpts': { | |
'imagemagick': true | |
}, | |
cssFormat: 'scss', | |
cssOpts: { | |
cssClass: function (item) { | |
return '.s-' + item.name + '-2x'; | |
} | |
}, | |
padding: 2 | |
} | |
} |
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@mixin sprite-background-size($sprite) { | |
background-size: nth($sprite, 7) nth($sprite, 8); | |
} | |
@mixin sprite-retina($sprite, $sprite2x) { | |
@include sprite($sprite); | |
@media only screen and (-webkit-min-device-pixel-ratio: 1.5), screen and (min-device-pixel-ratio: 1.5) { | |
@include sprite-image($sprite2x); | |
@include sprite-background-size($sprite); | |
} | |
} |
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div { | |
@include sprite-retina($img, $img-2x); | |
} |
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Sorry , I don't understand where mixin 'sprite \ sprite-image' come from。
Hope to get help .
Thanks.