Created
May 8, 2013 14:53
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diff --git a/content/scenarios/tutorial_en.yaml b/content/scenarios/tutorial_en.yaml | |
index 3845ecc..1be531d 100644 | |
--- a/content/scenarios/tutorial_en.yaml | |
+++ b/content/scenarios/tutorial_en.yaml | |
@@ -410,8 +410,7 @@ events: | |
- type: set_var | |
arguments: ["tutorial_progress", 16] | |
conditions: | |
- - type: time_passed | |
- arguments: [0] | |
+ - type: game_started | |
- # Tell the player to build the first building - lumberjack | |
actions: | |
diff --git a/horizons/scenario/actions.py b/horizons/scenario/actions.py | |
index 029efb5..ec66701 100644 | |
--- a/horizons/scenario/actions.py | |
+++ b/horizons/scenario/actions.py | |
@@ -81,7 +81,7 @@ def show_logbook_entry_delayed(session, *parameters): | |
"""Adds an entry to the logbook and displays it. | |
On logbook close, displays a notification message defined in the YAML.""" | |
session.ingame_gui.logbook.add_captainslog_entry(parameters, show_logbook=True) | |
- delay = MESSAGES.LOGBOOK_DEFAULT_DELAY | |
+ delay = 0#MESSAGES.LOGBOOK_DEFAULT_DELAY | |
callback = Callback(write_logbook_entry, session, parameters) | |
Scheduler().add_new_object(callback, session.scenario_eventhandler, run_in=Scheduler().get_ticks(delay)) | |
diff --git a/horizons/scenario/conditions.py b/horizons/scenario/conditions.py | |
index 08eafab..49964b4 100644 | |
--- a/horizons/scenario/conditions.py | |
+++ b/horizons/scenario/conditions.py | |
@@ -183,10 +183,9 @@ def building_in_range(session, building_class1, building_class2): | |
"""Checks whether there is a building_class2 in range of a building_class1.""" | |
return _building_in_range_of(session, building_class1, building_class2) | |
-@register(periodically=True) | |
-def time_passed(session, seconds): | |
- """Returns whether at least *seconds* seconds have passed since the game started.""" | |
- return (Scheduler().cur_tick >= Scheduler().get_ticks(seconds)) | |
+@register() | |
+def game_started(session): | |
+ return True | |
@register() | |
def var_eq(session, variable, value): | |
@@ -266,4 +265,4 @@ def _building_in_range_of(session, building_class, *classes): | |
for building2 in settlement.buildings_by_id[other_class]: # iterate through all buildings of other_class | |
if building.position.distance( building2.position ) <= building.radius: # building in range of building2 | |
return True | |
- return False # building not found in range | |
\ No newline at end of file | |
+ return False # building not found in range | |
diff --git a/horizons/scenario/scenarioeventhandler.py b/horizons/scenario/scenarioeventhandler.py | |
index 6d18b46..4400b54 100644 | |
--- a/horizons/scenario/scenarioeventhandler.py | |
+++ b/horizons/scenario/scenarioeventhandler.py | |
@@ -79,14 +79,12 @@ class ScenarioEventHandler(LivingObject): | |
self.sleep_ticks_remaining = 0 | |
- self.start() | |
- | |
- | |
def start(self): | |
# Add the check_events method to the scheduler to be checked every few seconds | |
Scheduler().add_new_object(self._scheduled_check, self, | |
run_in=Scheduler().get_ticks(self.CHECK_CONDITIONS_INTERVAL), | |
loops=-1) | |
+ self.check_events("game_started") | |
def sleep(self, ticks): | |
"""Sleep the ScenarioEventHandler for number of ticks. This delays all | |
diff --git a/horizons/session.py b/horizons/session.py | |
index d3f5335..1259fd5 100644 | |
--- a/horizons/session.py | |
+++ b/horizons/session.py | |
@@ -121,6 +121,7 @@ class Session(LivingObject): | |
def start(self): | |
"""Actually starts the game.""" | |
self.timer.activate() | |
+ self.scenario_eventhandler.start() | |
self.reset_autosave() | |
SettingChanged.subscribe(self._on_setting_changed) | |
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