Created
September 23, 2013 18:59
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[util/log]:74 debug => Logging system initialized | |
[util/log]:74 debug => Logging system initialized | |
[gl/texture]:61 debug => Loaded image data/img/console/left.png with 40x300:4 | |
[gl/texture]:61 debug => Loaded image data/img/console/right.png with 40x300:4 | |
[gl/texture]:61 debug => Loaded image data/img/console/middle.png with 1x300:4 | |
[state/console/console]:220 debug => Loading console state. | |
[state/console/console_renderer]:57 debug => Loading console renderer state | |
[obj/md5/model/model]:125 debug => Parsing model data/models/berserker/berserker.md5mesh | |
[obj/md5/model/model]:136 debug => Model version: 10 | |
[obj/md5/model/model]:144 debug => Model joints: 41 | |
[obj/md5/model/model]:150 debug => Model meshes: 3 | |
[obj/md5/model/model]:156 debug => Reading model joints | |
[obj/md5/model/model]:197 debug => Parsing mesh | |
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/berserker_lp.tga | |
[obj/md5/model/model]:245 debug => Mesh verts: 1454 | |
[obj/md5/model/model]:268 debug => Mesh tris: 2292 | |
[obj/md5/model/model]:290 debug => Mesh weights: 1539 | |
[obj/md5/model/model]:197 debug => Parsing mesh | |
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/ft_eye.tga | |
[obj/md5/model/model]:245 debug => Mesh verts: 62 | |
[obj/md5/model/model]:268 debug => Mesh tris: 100 | |
[obj/md5/model/model]:290 debug => Mesh weights: 62 | |
[obj/md5/model/model]:197 debug => Parsing mesh | |
[obj/md5/model/model]:236 debug => Mesh shader/texture: data/models/berserker/berserker_lp_hit.tga | |
[obj/md5/model/model]:245 debug => Mesh verts: 152 | |
[obj/md5/model/model]:268 debug => Mesh tris: 162 | |
[obj/md5/model/model]:290 debug => Mesh weights: 132 | |
[obj/md5/animation/animation]:138 debug => Parsing animation data/models/berserker/idle.md5anim | |
[obj/md5/animation/animation]:148 debug => Version: 10 | |
[obj/md5/animation/animation]:156 debug => Num frames: 187 | |
[obj/md5/animation/animation]:162 debug => Num joints: 41 | |
[obj/md5/animation/animation]:168 debug => Framerate: 24 | |
[obj/md5/animation/animation]:174 debug => Num animated components: 80 | |
[obj/md5/animation/animation]:178 debug => Reading hierarchy | |
[obj/md5/animation/animation]:202 debug => Reading bounds | |
[obj/md5/animation/animation]:231 debug => Reading base frame | |
[gl/texture]:61 debug => Loaded image data/models/berserker/berserker_lp.tga with 1024x1024:3 | |
[gl/texture]:61 debug => Loaded image data/models/berserker/ft_eye.tga with 128x128:3 | |
[gl/texture]:61 debug => Loaded image data/models/berserker/berserker_lp_hit.tga with 1024x1024:3 | |
[obj/bsp/map]:247 debug => Trianglulated to 32775 faces | |
[obj/voxel/map]:60 info => Voxelizing in 300x300x300 grid | |
[obj/voxel/map]:64 debug => Incoming triangles: 10925 | |
[obj/voxel/map]:86 debug => Min: (-23.125, -13.25, -67.625) Max: (23.125, 13.25, 67.625) | |
[obj/voxel/map]:90 debug => Center of mesh is (0, 0, 0) | |
[obj/voxel/map]:95 debug => Voxel size is 0.450833 | |
[obj/voxel/map]:99 debug => Midpoint offset is 67.625 | |
[obj/voxel/map]:222 debug => Enabled 138117 of 27000000 voxels | |
[state/game/game]:45 info => Voxelization took 0.252132 seconds | |
[state/game/game]:63 debug => Loading game state. | |
[state/game/game_renderer]:62 debug => Loading game renderer state | |
[state/game/map_renderer]:266 debug => Loading map renderer state | |
zsh: segmentation fault (core dumped) Q3_LOG=3 ./bin/q3 |
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