[02:06 PM] acemarke: @Steven : a couple other thoughts on the whole NODE_ENV
thing. First, per my comments, it really is a Node concept. It's a system environment variable that Node exposes to your application, and apparently the Express web server library popularized using its value to determine whether to do optimizations or not
[02:08 PM] acemarke: Second, because of its use within the Node ecosystem, web-focused libraries also started using it to determine whether to they were being run in a "development" environment vs a "production" environment, with corresponding optimizations. For example, React uses that as the equivalent of a C #ifdef
to act as conditional checking for debug logging and perf tracking. If process.env.NODE_ENV
is set to "production"
, all those if
clauses will evaluate to false
.
Third, in conjunction with a tool like UglifyJS that does minification and removal of dead code blocks, a clause that is surrounded with if(process.env.NODE_ENV !== "development")
If a project has to have multiple git repos (e.g. Bitbucket and Github) then it's better that they remain in sync.
Usually this would involve pushing each branch to each repo in turn, but actually Git allows pushing to multiple repos in one go.
If in doubt about what git is doing when you run these commands, just
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Reflection; | |
using NUnit.Framework; | |
namespace MyProject | |
{ | |
[TestFixture] |