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| using System; | |
| using System.Collections.Generic; | |
| using Cysharp.Threading.Tasks; | |
| using Unity.Services.Authentication; | |
| using Unity.Services.Core; | |
| using Unity.Services.Multiplayer; | |
| using UnityEngine; | |
| using UnityUtils; | |
| public class SessionManager : Singleton<SessionManager> { |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine.UIElements; | |
| namespace NS.RomanLib | |
| { | |
| public class RadialFillElement: VisualElement, INotifyValueChanged<float> | |
| { | |
| protected float m_value = float.NaN; |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEngine; | |
| /// <summary> | |
| /// A replacement for Unity's PlayerPrefs that stores data in a JSON file. | |
| /// </summary> | |
| [Serializable] | |
| public class JsonPlayerPrefs |
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| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public delegate void EventHandler(short type); | |
| public delegate void EventHandler<in T>(short type, T data); | |
| public class EventDispatcher | |
| { |
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| Shader "Projector/Solid Projector" { | |
| Properties{ | |
| _Color("Tint Color", Color) = (1,1,1,1) | |
| _ShadowTex("Cookie", 2D) = "gray" {} | |
| } | |
| Subshader | |
| { | |
| Tags {"Queue" = "Transparent" "RenderType" = "Transparent"} | |
| Pass | |
| { |