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Blender to Unity FBX Export Settings
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import bpy | |
op = bpy.context.active_operator | |
# Save to: | |
# C:\Program Files\Blender Foundation\Blender {version}\{version}\scripts\presets\operator\export_scene.fbx\ | |
# Example: | |
# C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\presets\operator\export_scene.fbx\UnityFbxExport.py | |
op.use_selection = True | |
op.use_active_collection = False | |
op.global_scale = 1.0 | |
op.apply_unit_scale = True | |
op.apply_scale_options = 'FBX_SCALE_UNITS' | |
op.use_space_transform = True | |
op.bake_space_transform = True | |
op.object_types = {'OTHER', 'MESH', 'ARMATURE', 'EMPTY'} | |
op.use_mesh_modifiers = True | |
op.use_mesh_modifiers_render = True | |
op.mesh_smooth_type = 'OFF' | |
op.use_subsurf = False | |
op.use_mesh_edges = False | |
op.use_tspace = False | |
op.use_custom_props = False | |
op.add_leaf_bones = True | |
op.primary_bone_axis = 'Y' | |
op.secondary_bone_axis = 'X' | |
op.use_armature_deform_only = False | |
op.armature_nodetype = 'NULL' | |
op.bake_anim = False | |
op.bake_anim_use_all_bones = True | |
op.bake_anim_use_nla_strips = True | |
op.bake_anim_use_all_actions = True | |
op.bake_anim_force_startend_keying = True | |
op.bake_anim_step = 1.0 | |
op.bake_anim_simplify_factor = 1.0 | |
op.path_mode = 'AUTO' | |
op.embed_textures = False | |
op.batch_mode = 'OFF' | |
op.use_batch_own_dir = True | |
op.axis_forward = 'Z' | |
op.axis_up = 'Y' |
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