Created
March 5, 2012 17:00
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2D particle simulator with objects and steady attractors
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#!/usr/bin/python | |
import math | |
import random | |
import sys | |
import os | |
import pygame | |
import time | |
class UnpreparedParticle(Exception): | |
pass | |
class Particle(object): | |
def __init__(self, x, y, m): | |
self.x = x | |
self.y = y | |
self.m = m | |
self.dx = 0 | |
self.dy = 0 | |
self.color = (random.randint(128,256) - int(12.8 * self.m), | |
random.randint(128,256) - int(12.8 * self.m), | |
random.randint(128,256) - int(12.8 * self.m)) | |
def interact(self, bodies): | |
for other in bodies: | |
if other is self: | |
continue | |
dx = other.x - self.x | |
dy = other.y - self.y | |
dist = math.sqrt(dx*dx + dy*dy) | |
factor = other.m / dist**2 | |
self.dx += dx * factor | |
self.dy += dy * factor | |
#print "factor %f" % (factor,) | |
def move(self): | |
ox = self.x | |
oy = self.y | |
self.x += self.dx | |
self.y += self.dy | |
#print "(%.2f,%.2f) -> (%.2f,%.2f)" % (ox, oy, self.x, self.y) | |
class Attractor(Particle): | |
def move(self): | |
pass | |
class ParticleViewer(object): | |
def __init__(self, particles, size=(640,480)): | |
(self.width, self.height) = size | |
self.size = size | |
self.screen = pygame.display.set_mode(size) | |
self.particles = particles | |
self.xoff = 0 | |
self.yoff = 0 | |
self.scalefactor = 1 | |
def redraw(self): | |
screen = self.screen | |
screen.fill((0,0,0)) # black | |
for p in self.particles: | |
x = int(self.scalefactor * p.x) - self.xoff | |
y = int(self.scalefactor * p.y) - self.yoff | |
pygame.draw.circle(screen, p.color, (x, y), 2 * p.m * self.scalefactor) | |
pygame.display.flip() | |
def tick(self): | |
for p in particles: | |
p.interact(particles) | |
for p in particles: | |
p.move() | |
self.redraw() | |
def offset(self, xoff, yoff): | |
self.xoff += xoff | |
self.yoff += yoff | |
def scale(self, factor): | |
self.scalefactor += factor | |
if __name__ == "__main__": | |
particles = [] | |
for i in range(0,10): | |
rx = random.randint(1,1000) | |
ry = random.randint(1,1000) | |
rm = random.randint(1,10) | |
particles.append(Particle(rx, ry, rm)) | |
particles.append(Attractor(320, 200, 10)) | |
particles.append(Attractor(100, 100, 10)) | |
win = ParticleViewer(particles) | |
try: | |
#while sys.stdin.readline() != 'q\n': | |
while True: | |
win.tick() | |
time.sleep(0.01) | |
for event in pygame.event.get(): | |
if event.type == 2: # KeyDown | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_DOWN] == 1: | |
win.offset(0, 20) | |
if keys[pygame.K_UP] == 1: | |
win.offset(0, -20) | |
if keys[pygame.K_LEFT] == 1: | |
win.offset(-20, 0) | |
if keys[pygame.K_RIGHT] == 1: | |
win.offset(20, 0) | |
if keys[pygame.K_2] == 1: | |
win.scale(0.1) | |
if keys[pygame.K_1] == 1: | |
win.scale(-0.1) | |
if keys[pygame.K_q] == 1: | |
exit() | |
#print "Down: " + str(keys[pygame.K_DOWN]) | |
#print "Up: " + str(keys[pygame.K_UP]) | |
#print "Left: " + str(keys[pygame.K_LEFT]) | |
#print "Right: " + str(keys[pygame.K_RIGHT]) | |
except KeyboardInterrupt: | |
pass |
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