Created
August 10, 2015 00:10
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fish_tank.py
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from scene import * | |
from random import uniform | |
bounds = None | |
class sea_creature: | |
def __init__(self, image_name, direction, size, speed_x, y): | |
self.image_name = image_name | |
self.direction = direction | |
self.size = size | |
self.speed_x = speed_x | |
if self.direction == 'move_right': | |
self.x = 0 - self.size | |
else: | |
self.x = bounds.w | |
self.y = y | |
def update_state(self): | |
if self.direction == 'move_right': | |
self.x += self.speed_x | |
if self.x >= bounds.w: | |
self.x = -self.size | |
else: | |
self.x -= self.speed_x | |
if self.x <= -self.size: | |
self.x = bounds.w | |
image(self.image_name, self.x, self.y, self.size, self.size) | |
class MyScene (Scene): | |
def setup(self): | |
# This will be called before the first frame is drawn. | |
global bounds | |
bounds = self.bounds | |
self.fish_x = self.bounds.w | |
self.fishspeed = 3 | |
self.fishsize = 50 | |
self.snail_size = 20 | |
self.snail_speed = 0.5 | |
self.snail_x = -self.snail_size | |
self.turtle_x = self.bounds.w | |
self.turtle_speed = 2 | |
self.turtle_size = 150 | |
self.octopus_y = 100 | |
self.octopus_speed = 6 | |
self.octopus_size = 100 | |
self.blowfish = sea_creature('Blowfish', 'move_left', 100, 3, 50) | |
self.Whale = sea_creature('Whale', 'move_left', 525, 5, 400) | |
self.Tropical_Fish = sea_creature('Tropical_Fish', 'move_left', 70, 5, 300) | |
self.tropical_fish = sea_creature('Tropical_Fish', 'move_left', 60, 3.5, 200) | |
self.Tropical_fish = sea_creature('Tropical_Fish', 'move_left', 80, 5.5, 250) | |
self.Snail = sea_creature('Snail', 'move_right', 16, 0.3, 20) | |
self.fish_school1 = [] | |
for i in range(6): | |
self.fish_school1.append(sea_creature('Fish', 'move_left', uniform(30, 100), uniform(2, 5), uniform(100, 600))) | |
self.dolphin_school = [] | |
for i in range(8): | |
self.dolphin_school.append(sea_creature('Dolphin', 'move_left', uniform(100, 250), uniform(4, 8), uniform(50, 600))) | |
def draw(self): | |
# This will be called for every frame (typically 60 times per second). | |
background(0.75, 1.00, 1.00) | |
fill(1.00, 0.80, 0.40) | |
rect(0,0,1024,50) | |
self.octopus_y += self.octopus_speed | |
if self.octopus_y > self.bounds.h + self.octopus_size: | |
self.octopus_y = 100 | |
image('Octopus', 400, self.octopus_y, self.octopus_size, self.octopus_size) | |
self.Whale.update_state() | |
image('Spiral_Shell', 486, 0, 75, 75) | |
self.fish_x -= self.fishspeed | |
if self.fish_x <= -self.fishsize: | |
self.fish_x = self.bounds.w | |
image('Tropical_Fish', self.fish_x, 400, self.fishsize, self.fishsize) | |
self.Tropical_Fish.update_state() | |
self.tropical_fish.update_state() | |
self.Tropical_fish.update_state() | |
self.snail_x += self.snail_speed | |
if self.snail_x >= self.bounds.w: | |
self.snail_x = -self.snail_size | |
image('Snail', self.snail_x, 10, self.snail_size, self.snail_size) | |
image('Herb', 235, -1, 125, 250,) | |
self.turtle_x -= self.turtle_speed | |
if self.turtle_x <= -self.turtle_size: | |
self.turtle_x = self.bounds.w | |
image('Turtle', self.turtle_x, 100, self.turtle_size, self.turtle_size) | |
self.blowfish.update_state() | |
self.Snail.update_state() | |
for fish in self.fish_school1: | |
fish.update_state() | |
for dolphin in self.dolphin_school: | |
dolphin.update_state() | |
def touch_began(self, touch): | |
pass | |
def touch_moved(self, touch): | |
pass | |
def touch_ended(self, touch): | |
pass | |
run(MyScene()) |
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