Created
June 11, 2016 16:31
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Super_Alien.py
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from scene import * | |
import json | |
import sound | |
A = Action | |
standing_texture = Texture('plf:AlienBlue_front') | |
walk_textures = [Texture('plf:AlienBlue_walk1'), Texture('plf:AlienBlue_walk2')] | |
jump_texture = Texture('plf:AlienBlue_jump') | |
background_objects_json_str = ''' | |
[{"x": 700, "y": 64, "w": 65, "h": 50, "img": "plf:Ground_SandMid"}, | |
{"x": 635, "y": 64, "w": 65, "h": 50, "img": "plf:Ground_SandMid"}, | |
{"x": 570, "y": 64, "w": 65, "h": 50, "img": "plf:Ground_SandMid"}, | |
{"x": 505, "y": 64, "w": 65, "h": 50, "img": "plf:Ground_SandMid"}, | |
{"x": 825, "y": 125, "w": 65, "h": 50, "img": "plf:Ground_SandHalf_mid"}, | |
{"x": 675, "y": 185, "w": 65, "h": 50, "img": "plf:Ground_SandHalf_mid"}]''' | |
class GameEnvironment(object): | |
def __init__(self): | |
self.background_speed = 1 | |
class MyScene (Scene): | |
def setup(self): | |
self.env = GameEnvironment() | |
self.ground = Node(parent=self) | |
groundimage = 'plf:Ground_SandCenter' | |
w = SpriteNode(groundimage).size.w | |
h = SpriteNode(groundimage).size.h | |
x = 0 | |
while x <= self.size.w + w: | |
tile = SpriteNode(groundimage, position=(x, h/2)) | |
self.ground.add_child(tile) | |
x += w | |
self.background_color = 'midnightblue' | |
self.background_objects = [] | |
json_object = json.loads(background_objects_json_str) | |
for x in json_object: | |
item = SpriteNode(x['img']) | |
item.anchor_point = (0.5, 0) | |
item.position = (x['x'], x['y']) | |
item.size = (x['w'], x['h']) | |
self.add_child(item) | |
self.background_objects.append(item) | |
self.player = SpriteNode(standing_texture) | |
self.player.anchor_point = (0.5, 0) | |
self.add_child(self.player) | |
self.new_game() | |
def new_game(self): | |
self.walk_step = -1 | |
self.player.position = (80, 63) | |
self.player.texture = standing_texture | |
self.player_y_speed = 0.0 | |
self.player_x_speed = 0.0 | |
self.max_speed = 40.0 | |
self.player_landed = True | |
self.g = 2 | |
def update_player(self): | |
g = gravity() | |
y = self.player.position.y + self.player_y_speed | |
x = self.player.position.x | |
if y > 63: | |
self.player_landed = False | |
if self.player_landed == False: | |
self.player.texture = jump_texture | |
if abs(g.y) > 0.05 and self.player_landed: | |
self.player_x_speed = g.y * self.max_speed | |
self.player.x_scale = cmp(g.y, 0) | |
step = int(self.player.position.x / 40) % 2 | |
if step != self.walk_step: | |
self.player.texture = walk_textures[step] | |
sound.play_effect('rpg:Footstep00', 0.05, 1.0 + 0.5 * step) | |
self.walk_step = step | |
elif self.player_landed: | |
self.player.texture = standing_texture | |
self.walk_step = -1 | |
if not self.player_landed: | |
x = x + self.player_x_speed | |
y = y - self.g | |
else: | |
if abs(g.y) > 0.05: | |
x = max(0, min(self.size.w, x + self.player_x_speed)) | |
self.player.position = (x, y) | |
def update(self): | |
self.update_player() | |
''' | |
for dirtblock in self.background_objects: | |
pos = dirtblock.position | |
pos.x -= self.env.background_speed | |
dirtblock.position = pos''' | |
def touch_began(self, touch): | |
self.player_y_speed += 2.5 | |
run(MyScene(), LANDSCAPE) |
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