- install lm-sensors with your package manager
sensors
If it won't show any fan/speed, continue
sensor-detect
Hi I'm Simone! This recipe was developed based on some tips I acquired over time from lots and lots of resources and tutorials like youtube videos, family and friends recipes. I'm just an amateur who likes making pizza :)
If you plan to perfectionate your pizza making skills, I suggest to come up with your own recipe and research online watching lots of tutorials and different techniques. For now the following recipe is the one that works for me!
(I'm not a professional pizzaiolo and I never had any sort of experience in a professional pizzeria restaurant)
[ | |
{ | |
"name": "5000 EXP Trophy", | |
"id": "5000exp", | |
"url": "/dbobjects/5000/5000exp.wrl", | |
"position": {"x": 0.0, "y": 1.75, "z": 0.0}, | |
"rotation": {"x": 0.0, "y": 1.0, "z": 0.0, "angle": 0.0} | |
} | |
] |
// This code is NOT spec compliant: An RGB texture can be mistaken for an intensity texture if all its pixels happen to be gray. | |
// I suspect this will not particularly affect a lot of textures, but it is a possibility | |
// This also needs to check all URLs rather than the first, preferably the same way X3DOM does if possible | |
// Also better error handling | |
function fixGray(imageTexture) { | |
var url = imageTexture.getFieldValue("url")[0]; | |
var img = new Image(); |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Profiling; | |
public class KdTree<T> : IEnumerable<T>, IEnumerable where T : Component | |
{ | |
protected KdNode _root; | |
protected KdNode _last; |
/* | |
* Minimalistic implementation of the XModem/YModem protocol suite, including | |
* a compact version of an CRC16 algorithm. The code is just enough to upload | |
* an image to an MCU that bootstraps itself over an UART. | |
* | |
* Copyright (c) 2014 Daniel Mack <[email protected]> | |
* | |
* License: MIT | |
*/ |
extern "C" | |
{ | |
int _pow2(int x) | |
{ | |
// Just a simple example of returning an int value | |
return x * x; | |
} | |
// Returns a char* (a string to Unity) | |
char* _helloWorldString() |