Moving forward, updates to this subflow will be found at the following repository: https://github.com/sstratoti/actionable-notifications-subflow-for-ios
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Save sstratoti/8021c5a4ee8e34313c3f59ba20c4a83a to your computer and use it in GitHub Desktop.
Thanks for this awesome code. I'm keep getting error not sure how would one fix it. Also want to mention that it go straight to action 1 when I haven't selected anything yet.
7/23/2021, 1:42:02 PMnode: create CLEAR service call
function : (error)
"TypeError: Cannot read property 'replace' of undefined"
Try this latest version, I've been testing it internally and have corrected a few issues. I've updated the gist with the latest.
Also, I'm still tweaking this, and eventually plan to do a write up of it. Just not sure when!
Try this latest version, I've been testing it internally and have corrected a few issues. I've updated the gist with the latest.
Thanks! for your time and help! This node has been doing awesome for me. I've place the new node in but still getting error.
7/26/2021, 3:52:02 PMnode: create service call
function : (error)
"ReferenceError: randomId is not defined (line 50, col 81)"
Try this latest version, I've been testing it internally and have corrected a few issues. I've updated the gist with the latest.
Thanks! for your time and help! This node has been doing awesome for me. I've place the new node in but still getting error.
7/26/2021, 3:52:02 PMnode: create service call
function : (error)
"ReferenceError: randomId is not defined (line 50, col 81)"
Hmm I think I found the issue. I do not have the random-id node. trying to find it in the pallet but couldn't. https://www.npmjs.com/package/random-id
So in the "on start", do you have
const randomId = () => Math.random().toString(36).replace(/[^a-z]+/g, '').substr(0, 5);
The "on start" of "create service call" I mean to say.
The "on start" of "create service call" I mean to say.
Yes I've copied the code and created a new node.
I've also add it to the top of the On Message just in case and it actually ran but I started to have all kind of issue. Like action 1 and 4 doesn't flow after I click it on the phone. The error also cam back
7/26/2021, 8:31:56 PMnode: create CLEAR service call
function : (error)
"TypeError: Cannot read property 'replace' of undefined"
Very useful node, thank you.
I played around with and have the same error:
"ReferenceError: randomId is not defined (line 50, col 81)".
Is there a solution for that?
Thanks again for the work, will be nice to used it.
Figured it out. The issue is that you weren't setting a "tag" in the settings, whereas in my testing - I always had.
Should be fixed in the version thats up there now.
In addition, you can now send in some overrides for the communications.
If you create a message object with the following structure (note, any of these are optional):
msg.notificationOverride.title = "dynamic title!";
msg.notificationOverride.subtitle = "dynamic subtitle";
msg.notificationOverride.message = "Some new message like Battery is at " + msg.payload.attributes.battery + "%";
msg.notificationOverride.services = "my_phone, partners_phone, kids_phone"; //could override this depending on who is "home".
msg.notificationOverride.tag = "xyzTag" // could be that you want to send the same message, but have it appear multiple times on the device rather than overwritten.
msg.notificationOverride.clear = true; // will attempt to clear all messages to all specified devices in the setup or in msg.notificationOverride.services if overridden. I believe this currently isn't working because apple isn't allowing them to do this with the app. But they've petitioned for it...
and push it into the input of the node, it'll override any settings you have set at are above.
Thanks, now everything works, great Node, now I can change all my IOS based automations.
One thing I recognized, maybe not related to your Flow, I am able to send only 2 Messages in the row for about 1 Minute.
All other Messages are lost.
Again great Sub flow thanks a lot.
That might have to do with iOS and rate limiting. If you go into the subflow (double click it in the palette) and then drag a connection from the API call (blue node called "send notifications") to one of the outputs - say output 4. Then place a debug from that output in your flow, and you'll see the response from the API call in the debug window.
Thank for your answer, sorry its a different problem with the Node Red Plugin, its losing the web socket connection to Home Assistant
"[server:Home Assistant] Connected to undefined)", discussed in other Treads. I found out that Node Red crashes after sending the first and second IOS Message.
Thanks again for this nice Sub flow, will use it a lot.
This is amazing and works almost perfectly for me.
The only thing is that when I press any button, it always opens the app even though I have "activation mode" set to background.
There is also no URL provided anywhere.
Am I doing something wrong?
Hmm, I'll check into that! I think it does the same for me.
OK I've updated the flow. Even though URI wasn't populated, it was sending in an empty string, which was causing the default behavior of "foreground" when it is populated.
I also fixed an issue where if msg.notificationOverride wasn't populated, it would send a message twice! Weird bug with my settings on the switch node. Give this update a try? I've edited the gist with the latest.
Oh wait - needed to update once more to remove a debug. Should be good....now!
I've tested it and it works perfectly!
I am using this subflow for a lot of things now and it is working perfect, but while fixing some errors from the log I noticed that this subflow is generating errors (i just cleared it so there is only 1 occurrence):
Logger: homeassistant.components.websocket_api.http.connection
Source: components/websocket_api/connection.py:89
Integration: Home Assistant WebSocket API (documentation, issues)
First occurred: 22:40:40 (1 occurrences)
Last logged: 22:40:40
[547425187728] Received invalid command: mobile_app/push_notification_channel
I don't think this is a problem, but i'm thinking it might cause one when updates happen. Do you have this error aswell?
Subscribe to this issue:
home-assistant/iOS#1700
From the looks of it, I don't believe it hurts anything.
Thanks, that explains it, i've subscribed to it.
Feel silly asking this question, but I have read through this thread a few times now, I keep getting a 'no connection' error message on the node. Was expecting at least getting a notification as I was getting using the android version of the same subflow. I figure I'm doing something wrong with the config, I have tried both using both notify and mobile_app_eddie as the notify service, neither worked. Can anyone please assist?
Hello, thank you for this node, but I have a problem with Custom Sound (Optional - Will Override Pre-Installed Selection). When I write own sound, from system sound (I imported them, already) still play only Pre-Installed Custom Sound... Have you the same problem? Or I have some mistake? thank you very much
Initial thought - never heard of a .caf file before. I think the delivered sounds are all wavs?
You might want to check the iOS app documentation to see what is supported?
If supported let me know and I’ll take a deeper look?
I used this sound before, and works well... Now with this node they dont work. look at this, please. It is screen from Home assistant website.
This is a part of code, and play .caf sound now. Only this node don't play custom sound:
"sound": {
"name": "3rd_Party_Critical_Haptic.caf",
"critical": 0,
"volume": 1
}
And the .waw format I also have, and no works too :(
Feel silly asking this question, but I have read through this thread a few times now, I keep getting a 'no connection' error message on the node. Was expecting at least getting a notification as I was getting using the android version of the same subflow. I figure I'm doing something wrong with the config, I have tried both using both notify and mobile_app_eddie as the notify service, neither worked. Can anyone please assist?
I figured out the issue. For the call-service nodes in the subflow, I have multiple instances of the Home Assistant server listed, changing that around and found one that allowed the connection.
@pistak23 - thanks for catching that. The default value is set to "default" which is obviously > 0, so the custom sound would never hit in the logic. Swapping those variables will have it check the custom first, then the default sounds - so that looks good to me. I'm making a correction and will edit the gist to update it.
mobile_app_username, mobile_app_username2
msg.userData