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Dinosaurs Game
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WINDOW_WIDTH = 512 | |
WINDOW_HEIGHT = 712 | |
RUNAWAY_HEIGHT = 40 | |
CHARACTER_WIDTH = 24 | |
CHARACTER_HEIGHT = 24 | |
CHARACTER_SCALE = 4 | |
CHARACTER_ANIMATION_CHANGE = 0.065 | |
CHARACTER_VERTICAL_SPEED = -500 | |
CHARACTER_VERTICAL_ACCELERATION = 800 | |
CHARACTER_MAX_Y = (WINDOW_HEIGHT - CHARACTER_HEIGHT * CHARACTER_SCALE - RUNAWAY_HEIGHT) + 4 * CHARACTER_SCALE | |
CACTUS_WIDTH = 32 | |
CACTUS_HEIGHT = 32 | |
CACTUS_HORIZONTAL_SPEED = -60 | |
CACTUS_HORIZONTAL_ACCELERATION = -10 | |
CACTUS_SPAWN_TIME = 5 | |
CACTUS_SCALE = 2 | |
function math.clamp(low, n, high) | |
return math.min(math.max(n, low), high) | |
end | |
-- s1 f1 | |
-- s2 f2 | |
local function intersection(s1, f1, s2, f2) | |
if (math.max(s1, s2) <= math.min(f1, f2)) then | |
return true | |
else | |
return false | |
end | |
end | |
local function hitsCactus(cx1, cx2, cy1, cy2) | |
local op = 8 * CHARACTER_SCALE | |
local ox1 = (WINDOW_WIDTH - CHARACTER_WIDTH * CHARACTER_SCALE) // 2 + op | |
local ox2 = (WINDOW_WIDTH + CHARACTER_WIDTH * CHARACTER_SCALE) // 2 - op | |
local oy1 = character_origin_y + op | |
local oy2 = character_origin_y + CHARACTER_HEIGHT * CHARACTER_SCALE - op | |
return intersection(ox1, ox2, cx1 + 4 * CACTUS_SCALE, cx2) and intersection(oy1, oy2, cy1, cy2) | |
end | |
function engine.start() | |
engine.window.setTitle("Run dino 🦖") | |
engine.window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT) | |
-- See /gameplay/resources | |
font = engine.graphics.newFont("PixeloidSans.ttf", 72) | |
runaway = engine.graphics.newRect(WINDOW_WIDTH, RUNAWAY_HEIGHT, {210, 210, 207}) | |
plants_atlas = engine.graphics.loadTexture("pixel_cactus.png") | |
cactus_quad = engine.graphics.newQuad(32, 0, CACTUS_WIDTH, CACTUS_HEIGHT) | |
star = engine.graphics.loadTexture("star.png") | |
particles_system = engine.graphics.newParticlesSystem(50) | |
particles_system:setTexture(star) | |
particles_system:setEmissionRate(10) | |
particles_system:setCenterPosition(WINDOW_WIDTH // 2, -40) | |
particles_system:setParticlesLifetime(0.5, 5.5) | |
particles_system:setAcceleration(-30, -50, 70, 120) | |
particles_system:setAngularMomentum(-50, 50) | |
particles_system:setScale(1, 1.8) | |
particles_system:setAlphaDecay(1.0, 0.0) | |
particles_system:setRectangularEmitter(WINDOW_WIDTH, 40) | |
character_atlas = engine.graphics.loadTexture("Dino.png") | |
character_running_animation = { | |
engine.graphics.newQuad(24*5, 0, CHARACTER_WIDTH, CHARACTER_HEIGHT), | |
engine.graphics.newQuad(24*6, 0, CHARACTER_WIDTH, CHARACTER_HEIGHT), | |
engine.graphics.newQuad(24*7, 0, CHARACTER_WIDTH, CHARACTER_HEIGHT), | |
engine.graphics.newQuad(24*8, 0, CHARACTER_WIDTH, CHARACTER_HEIGHT), | |
} | |
character_animation_timer = 0 | |
character_animation_frame = 0 | |
character_origin_y = CHARACTER_MAX_Y | |
character_vspeed = 0 | |
character_state = "running" | |
score = 0 | |
score_text = engine.graphics.newText(font, tostring(score), { 27, 18, 18 }) | |
music = engine.audio.newMusic("music.mp3") | |
music:setRepeatCount(-1) | |
jump_up_effect = engine.audio.newEffect("jump.mp3") | |
coin_effect = engine.audio.newEffect("coin.mp3") | |
trombone_effect = engine.audio.newEffect("trombone.mp3") | |
enemies_spawner = CACTUS_SPAWN_TIME | |
enemies_positions = {} | |
game_state = "finish" | |
end | |
local function onInput() | |
if (game_state == "finish") then | |
character_animation_timer = 0 | |
character_animation_frame = 0 | |
character_origin_y = CHARACTER_MAX_Y | |
character_vspeed = 0 | |
character_state = "running" | |
score = 0 | |
score_text = engine.graphics.newText(font, tostring(score), { 27, 18, 18 }) | |
enemies_spawner = CACTUS_SPAWN_TIME | |
enemies_positions = {} | |
game_state = "running" | |
CACTUS_HORIZONTAL_SPEED = -60 | |
music:play() | |
return | |
end | |
if (character_state == "running") then | |
character_state = "jumping" | |
character_vspeed = CHARACTER_VERTICAL_SPEED | |
jump_up_effect:play() | |
return | |
end | |
end | |
function engine.onMouseDown(e) | |
if (e:button() == "left") then | |
onInput() | |
end | |
end | |
function engine.onKeyDown(e) | |
if (e:keycode() == "space") then | |
onInput() | |
end | |
end | |
function engine.update(dt) | |
if game_state ~= "running" then | |
return | |
end | |
particles_system:update(dt) | |
if (character_state == "jumping") then | |
character_vspeed = character_vspeed + CHARACTER_VERTICAL_ACCELERATION * dt | |
character_origin_y = math.clamp(character_origin_y + character_vspeed * dt, 0, CHARACTER_MAX_Y) | |
if (character_origin_y >= CHARACTER_MAX_Y) then | |
character_vspeed = 0 | |
character_state = "running" | |
end | |
end | |
character_animation_timer = character_animation_timer + dt | |
if (character_animation_timer > CHARACTER_ANIMATION_CHANGE) then | |
character_animation_frame = (character_animation_frame + 1) % #character_running_animation | |
character_animation_timer = 0 | |
end | |
for i, _ in pairs(enemies_positions) do | |
enemies_positions[i] = enemies_positions[i] + CACTUS_HORIZONTAL_SPEED * dt | |
local cx1 = enemies_positions[i] | |
local cx2 = cx1 + CACTUS_WIDTH * CACTUS_SCALE | |
local cy1 = WINDOW_HEIGHT - CACTUS_HEIGHT * CACTUS_SCALE - RUNAWAY_HEIGHT | |
local cy2 = cy1 + CACTUS_HEIGHT * CACTUS_SCALE | |
if hitsCactus(cx1, cx2, cy1, cy2) then | |
game_state = "finish" | |
trombone_effect:play(); | |
music:stop(); | |
end | |
end | |
for i, _ in pairs(enemies_positions) do | |
if (enemies_positions[i] < -CACTUS_WIDTH * CACTUS_SCALE) then | |
table.remove(enemies_positions, i) | |
score = score + 1 | |
score_text = engine.graphics.newText(font, tostring(score), { 27, 18, 18 }) | |
coin_effect:play() | |
end | |
end | |
enemies_spawner = enemies_spawner + dt | |
if (enemies_spawner > CACTUS_SPAWN_TIME) then | |
enemies_spawner = 0 | |
table.insert(enemies_positions, WINDOW_WIDTH) | |
end | |
CACTUS_HORIZONTAL_SPEED = CACTUS_HORIZONTAL_SPEED + CACTUS_HORIZONTAL_ACCELERATION * dt | |
end | |
function engine.draw() | |
engine.graphics.clear(175, 225, 175) | |
particles_system:draw() | |
engine.graphics.draw(runaway, | |
(WINDOW_WIDTH - runaway:width()) // 2, | |
(WINDOW_HEIGHT - runaway:height())) | |
engine.graphics.draw(score_text, | |
(WINDOW_WIDTH - score_text:width()) // 2, | |
(WINDOW_HEIGHT - score_text:height()) // 2) | |
for _, enemy in pairs(enemies_positions) do | |
engine.graphics.draw(plants_atlas, | |
cactus_quad, | |
math.ceil(enemy), | |
math.ceil(WINDOW_HEIGHT - CACTUS_HEIGHT * CACTUS_SCALE - RUNAWAY_HEIGHT), | |
0, CACTUS_SCALE, CACTUS_SCALE) | |
end | |
engine.graphics.draw(character_atlas, | |
character_running_animation[character_animation_frame + 1], | |
(WINDOW_WIDTH - CHARACTER_WIDTH * CHARACTER_SCALE) // 2, | |
math.ceil(character_origin_y), | |
0, CHARACTER_SCALE, CHARACTER_SCALE) | |
end |
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