Created
October 27, 2015 04:25
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using SpaceTrader.Stations; | |
using SpaceTrader.Resources; | |
namespace SpaceTrader.Misc | |
{ | |
public class Basket : MonoBehaviour | |
{ | |
public List<BasketItem> _items; | |
//============================================ | |
// FUNCTIONS (CUSTOM) | |
//============================================ | |
public bool Contains(Resource resource) | |
{ | |
foreach (BasketItem i in Items) | |
{ | |
if (i.Resource == resource) | |
{ | |
return true; | |
} | |
} | |
return false; | |
} | |
public void Add(Resource resource, int amount) | |
{ | |
BasketItem item = Find(resource); | |
if (item != null) | |
{ | |
item.Amount += amount; | |
} | |
else | |
{ | |
BasketItem basketItem = new BasketItem(); | |
basketItem.Resource = resource; | |
basketItem.Amount = amount; | |
Items.Add(basketItem); | |
} | |
} | |
public void Remove(Resource resource, int amount) | |
{ | |
BasketItem item = Find(resource); | |
if (item != null) | |
{ | |
// TODO: CHECK IF HAS ENOUGH, SO DOESN'T GO TO NEGATIVE NUMBERS | |
// | |
item.Amount -= amount; | |
if (item.Amount <= 0) | |
Items.Remove(item); | |
} | |
else | |
{ | |
// COULDN'T FIND IN BASKET | |
} | |
} | |
public BasketItem Find(Resource resource) | |
{ | |
foreach (BasketItem i in Items) | |
{ | |
if (i.Resource == resource) | |
{ | |
return i; | |
} | |
} | |
return null; | |
} | |
public int GetPriceTotal(Exporter exporter) | |
{ | |
int total = 0; | |
foreach (BasketItem item in Items) | |
{ | |
total += item.GetPriceFromSeller(exporter) * item.Amount; | |
} | |
return total; | |
} | |
public void Clear() | |
{ | |
Items.Clear(); | |
} | |
//============================================ | |
// PROPERTIES | |
//============================================ | |
public List<BasketItem> Items | |
{ | |
get { return _items; } | |
set { _items = value; } | |
} | |
} | |
} |
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