Created
May 31, 2020 11:15
-
-
Save stackola/f50967f46b8c2171e1bd0e3890e64268 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// How to use: | |
// Step 1: go to https://iss-sim.spacex.com/ | |
// Step 2: Let everything load, click on "Begin" and wait 10 seconds | |
// Step 3: Copy this whole programm into your browser's console | |
// Step 4: Hit enter! | |
class Controller { | |
constructor(k_p, k_i, k_d, dt) { | |
let i_max; | |
if (typeof k_p === "object") { | |
let options = k_p; | |
k_p = options.k_p; | |
k_i = options.k_i; | |
k_d = options.k_d; | |
dt = options.dt; | |
i_max = options.i_max; | |
} | |
// PID constants | |
this.k_p = typeof k_p === "number" ? k_p : 1; | |
this.k_i = k_i || 0; | |
this.k_d = k_d || 0; | |
// Interval of time between two updates | |
// If not set, it will be automatically calculated | |
this.dt = dt || 0; | |
// Maximum absolute value of sumError | |
this.i_max = i_max || 0; | |
this.sumError = 0; | |
this.lastError = 0; | |
this.lastTime = 0; | |
this.target = 0; // default value, can be modified with .setTarget | |
} | |
setTarget(target) { | |
this.target = target; | |
} | |
update(currentValue) { | |
if (!currentValue) throw new Error("Invalid argument"); | |
this.currentValue = currentValue; | |
// Calculate dt | |
let dt = this.dt; | |
if (!dt) { | |
let currentTime = Date.now(); | |
if (this.lastTime === 0) { | |
// First time update() is called | |
dt = 0; | |
} else { | |
dt = (currentTime - this.lastTime) / 1000; // in seconds | |
} | |
this.lastTime = currentTime; | |
} | |
if (typeof dt !== "number" || dt === 0) { | |
dt = 1; | |
} | |
let error = this.target - this.currentValue; | |
this.sumError = this.sumError + error * dt; | |
if (this.i_max > 0 && Math.abs(this.sumError) > this.i_max) { | |
let sumSign = this.sumError > 0 ? 1 : -1; | |
this.sumError = sumSign * this.i_max; | |
} | |
let dError = (error - this.lastError) / dt; | |
this.lastError = error; | |
return this.k_p * error + this.k_i * this.sumError + this.k_d * dError; | |
} | |
reset() { | |
this.sumError = 0; | |
this.lastError = 0; | |
this.lastTime = 0; | |
} | |
} | |
async function playGame() { | |
zeroRotationAxis("Y"); | |
zeroRotationAxis("X"); | |
zeroRotationAxis("Z"); | |
timeout(25 * 1000); | |
zeroTranslationAxis("x"); | |
zeroTranslationAxis("y"); | |
timeout(20 * 1000); | |
zeroTranslationAxis("z"); | |
} | |
async function zeroTranslationAxis(axis) { | |
let ctr = new Controller({ | |
k_p: 5, | |
k_i: 0.0, | |
k_d: 0, | |
}); | |
if (axis == "z") { | |
ctr.setTarget(-149.87); | |
} else { | |
ctr.setTarget(0); | |
} | |
while (true) { | |
let speed = window.motionVector[axis] * 20 * -1; | |
let pos = window.camera.position[axis]; | |
if (!pos) { | |
pos = 0.0001; | |
} | |
//now PID maybe? | |
let pid = ctr.update(pos) * -1; | |
if (axis == "x") { | |
if (Math.round(pid) > speed && speed < 0.4) { | |
window.translateLeft(); | |
} else if (Math.round(pid) < speed && speed > -0.4) { | |
window.translateRight(); | |
} | |
} | |
if (axis == "y") { | |
if (Math.round(pid) > speed && speed < 0.4) { | |
window.translateDown(); | |
} else if (Math.round(pid) < speed && speed > -0.4) { | |
window.translateUp(); | |
} | |
} | |
if (axis == "z") { | |
if (Math.round(pid) > speed * 20 && speed < 0.8) { | |
window.translateForward(); | |
} else if (Math.round(pid) < speed * 20 && speed > -0.8) { | |
window.translateBackward(); | |
} | |
} | |
await timeout(); | |
} | |
} | |
async function zeroRotationAxis(axis) { | |
let ctr = new Controller({ | |
k_p: 1, | |
k_i: 0.0, | |
k_d: 0, | |
}); | |
ctr.setTarget(0); | |
while (true) { | |
let speed = window["rateRotation" + axis]; | |
let pos = Number(window["fixedRotation" + axis]) * 5; | |
if (!pos) { | |
pos = 0.0001; | |
} | |
//now PID maybe? | |
let pid = ctr.update(pos) * -2; | |
if (axis == "Y") { | |
if (Math.round(pid) > speed && speed < 4) { | |
window.yawRight(); | |
} else if (Math.round(pid) < speed && speed > -4) { | |
window.yawLeft(); | |
} | |
} | |
if (axis == "X") { | |
if (Math.round(pid) > speed && speed < 4) { | |
window.pitchDown(); | |
} else if (Math.round(pid) < speed && speed > -4) { | |
window.pitchUp(); | |
} | |
} | |
if (axis == "Z") { | |
if (Math.round(pid) > speed && speed < 4) { | |
window.rollRight(); | |
} else if (Math.round(pid) < speed && speed > -4) { | |
window.rollLeft(); | |
} | |
} | |
await timeout(); | |
} | |
} | |
playGame(); | |
function timeout(time = 50) { | |
return new Promise((resolve) => setTimeout(resolve, time)); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment