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January 8, 2019 11:47
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Simple CGD Based Debouncing / Deduping
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// Copyright (c) 2019, SeatGeek, Inc | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are met: | |
// | |
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// | |
// * Redistributions in binary form must reproduce the above copyright notice, | |
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// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
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// DispatchQueue+Dedupe.swift | |
// Created by James Van-As on 21/09/18. | |
import Foundation | |
extension DispatchQueue { | |
/** | |
- parameters: | |
- target: Object used as the sentinel for de-duplication. | |
- delay: The time window for de-duplication to occur | |
- work: The work item to be invoked on the queue. | |
Performs work only once for the given target, given the time window. The last added work closure | |
is the work that will finally execute. | |
Note: This is currently only safe to call from the main thread. | |
Example usage: | |
``` | |
DispatchQueue.main.asyncDeduped(target: self, after: 1.0) { [weak self] in | |
self?.doTheWork() | |
} | |
``` | |
*/ | |
public func asyncDeduped(target: AnyObject, after delay: TimeInterval, execute work: @escaping @convention(block) () -> Void) { | |
let dedupeIdentifier = DispatchQueue.dedupeIdentifierFor(target) | |
if let existingWorkItem = DispatchQueue.workItems.removeValue(forKey: dedupeIdentifier) { | |
existingWorkItem.cancel() | |
NSLog("Deduped work item: \(dedupeIdentifier)") | |
} | |
let workItem = DispatchWorkItem { | |
DispatchQueue.workItems.removeValue(forKey: dedupeIdentifier) | |
for ptr in DispatchQueue.weakTargets.allObjects { | |
if dedupeIdentifier == DispatchQueue.dedupeIdentifierFor(ptr as AnyObject) { | |
work() | |
NSLog("Ran work item: \(dedupeIdentifier)") | |
break | |
} | |
} | |
} | |
DispatchQueue.workItems[dedupeIdentifier] = workItem | |
DispatchQueue.weakTargets.addPointer(Unmanaged.passUnretained(target).toOpaque()) | |
asyncAfter(deadline: .now() + delay, execute: workItem) | |
} | |
} | |
// MARK: - Static Properties for De-Duping | |
private extension DispatchQueue { | |
static var workItems = [AnyHashable : DispatchWorkItem]() | |
static var weakTargets = NSPointerArray.weakObjects() | |
static func dedupeIdentifierFor(_ object: AnyObject) -> String { | |
return "\(Unmanaged.passUnretained(object).toOpaque())." + String(describing: object) | |
} | |
} |
No worries. To be honest I've moved away from using CGD in my current project so haven't used it in a while. Hopefully it still works!
Important to note that this code will have a data race if this method called from a different queue that the target one or the target queue is concurrent.
thank you for sharing
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Thank you for sharing this, it's fantastic!