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July 4, 2020 17:24
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SwiftUI MicroAnimation example
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// | |
// TipsView.swift | |
// Stonks | |
// | |
// Created by Paul Stamatiou on 7/3/20. | |
// | |
import SwiftUI | |
import PlaygroundSupport | |
struct TipsView: View { | |
@State private var debutTip1: Bool = false | |
@State private var showTip1: Bool = false | |
@State private var Tip1Appear: Bool = false | |
@State private var Tip1AppearDelay: Bool = false | |
@State private var resetTip1: Bool = false | |
@State private var loopTip1Active: Bool = true | |
let frameSizeX: Double = 86 | |
let frameSizeY: Double = 60 | |
// CurveAlgorithm() is a version of https://gist.github.com/nhatminh12369/29c4266b1a3b87048f810bc26e1bbd39#file-curvealgorithm-swift | |
// I modified to use Path() instead of UIBezierPath() along with the different addCurve() syntax | |
let curve = CurveAlgorithm() | |
func loopTip1() -> Void { | |
// scale in the rect | |
self.debutTip1 = true | |
// Animate the line in | |
self.Tip1Appear = true | |
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) { | |
// scale effect to simulate tap bounce | |
self.Tip1AppearDelay = true | |
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) { | |
// undo tap bounce - could have also done via repeat once animation modifier | |
self.Tip1AppearDelay = false | |
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) { | |
// Complete rest of animations like expanding and showing stats | |
self.resetTip1 = false | |
self.showTip1 = true | |
// rest for 2s then repeat | |
DispatchQueue.main.asyncAfter(deadline: .now() + 5) { | |
// rest at completed animation for 5 seconds | |
self.resetTip1 = true | |
self.debutTip1 = false | |
self.showTip1 = false | |
self.Tip1Appear = false | |
self.Tip1AppearDelay = false | |
DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) { | |
// state used to cancel animation loop when going to the next one | |
if self.loopTip1Active { | |
self.loopTip1() | |
} | |
} | |
} | |
} | |
} | |
} | |
} | |
var body: some View { | |
ZStack { | |
Color.black.opacity(0.4) | |
.edgesIgnoringSafeArea(.all) | |
ZStack { | |
LinearGradient( | |
gradient: Gradient(colors: [.purple, .blue, .green]), | |
startPoint: .init(x: 0.3, y: -0.25), | |
endPoint: .init(x: 0.8, y: 1.3) | |
) | |
// https://github.com/twostraws/VisualEffects | |
VisualEffectBlur(blurStyle: .systemThinMaterialLight, vibrancyStyle: .fill) { | |
VStack { | |
Text("THE BASICS") | |
.font(.system(size: 14, weight: .semibold)) | |
.foregroundColor(Color.white) | |
.multilineTextAlignment(.center) | |
.opacity(0.6) | |
.padding(.bottom, 10) | |
Spacer() | |
ZStack { | |
RoundedRectangle(cornerRadius: 16, style: .continuous) | |
.stroke(Color.white, lineWidth: 2) | |
.frame(width: 90, height: self.showTip1 ? 100 : 80) | |
.opacity(0.6) | |
.animation(Animation.spring(response: 0.8, dampingFraction: 1, blendDuration: 0).delay(0)) | |
Text("AAPL") | |
.font(.system(size: 14, weight: .bold)) | |
.foregroundColor(Color.black) | |
.offset(x: 11, y: 9) | |
.frame(width: 90, height: self.showTip1 ? 100 : 80, alignment: .topLeading) | |
VStack { | |
curve.createCurvedPath( | |
[CGPoint(x: self.frameSizeX * 0, y: self.frameSizeY * 0.7), | |
CGPoint(x: self.frameSizeX * 0.25, y: self.frameSizeY * 0.55), | |
CGPoint(x: self.frameSizeX * 0.5, y: self.frameSizeY * 0.7), | |
CGPoint(x: self.frameSizeX * 0.9, y: self.frameSizeY * 0.3), | |
CGPoint(x: self.frameSizeX * 1, y: self.frameSizeY * 0.35)] | |
) | |
.trim(from: 0, to: self.Tip1Appear ? 1 : 0) | |
.stroke(Color.black, style: StrokeStyle(lineWidth: 2, lineCap: .round, lineJoin: .round)) | |
.animation(Animation.spring(response: 1, dampingFraction: 1, blendDuration: 0).delay(0.4)) | |
.frame(width: 88, height: self.showTip1 ? 100 : 80, alignment: .topLeading) | |
.offset(x: 1, y: 9) | |
.opacity(0.6) | |
} | |
VStack(alignment: .leading, spacing: 0) { | |
Spacer() | |
Rectangle() | |
.frame(width: self.showTip1 ? 88 : 0, height: 1.5, alignment: .topLeading) | |
.opacity(self.showTip1 ? 0.4 : 0) | |
.animation(self.resetTip1 ? .none : Animation.spring(response: 0.7, dampingFraction: 0.8, blendDuration: 0)) | |
.offset(x: 6) | |
HStack(alignment: .top) { | |
ForEach(0..<5) { index in | |
VStack(alignment: .leading, spacing: 0) { | |
RoundedRectangle(cornerRadius: 1.5, style: .continuous) | |
.frame(width: 20, height: 3.5) | |
.offset(y: self.showTip1 ? 3 : -2) | |
.scaleEffect(x: self.showTip1 ? 1 : 0.25, y: 1, anchor: .leading) | |
.opacity(self.showTip1 ? 1 : 0) | |
.animation(self.resetTip1 ? .none : Animation.spring(response: 1, dampingFraction: 1, blendDuration: 0) | |
.delay(0.15 * Double(index))) | |
RoundedRectangle(cornerRadius: 1.5, style: .continuous) | |
.frame(width: 13, height: 3) | |
.offset(y: self.showTip1 ? 3 : -2) | |
.padding(.top, 5) | |
.scaleEffect(x: self.showTip1 ? 1 : 0.25, y: 1, anchor: .leading) | |
.opacity(self.showTip1 ? 1 : 0) | |
.animation(self.resetTip1 ? .none : Animation.spring(response: 1, dampingFraction: 1, blendDuration: 0) | |
.delay(0.25 * Double(index))) | |
} | |
.opacity(0.5) | |
.padding(.leading, 7) | |
.offset(x: self.showTip1 ? -92 : 0) | |
.animation(self.resetTip1 ? .none : Animation.spring(response: 2, dampingFraction: 1.5, blendDuration: 0).delay(0.75)) | |
} | |
Spacer() | |
} | |
.frame(width: 90, height: 24, alignment: .leading) | |
.padding(.top, 0) | |
.padding(.leading, 10) | |
.padding(.bottom, 9) | |
} | |
.frame(width: 88, height: self.showTip1 ? 100 : 80, alignment: .bottom) | |
.animation(Animation.spring(response: 0.7, dampingFraction: 0.8, blendDuration: 0)) | |
.offset(x: 0) | |
.clipShape(RoundedRectangle(cornerRadius: 16, style: .continuous)) | |
} | |
.scaleEffect(self.Tip1AppearDelay ? 0.94 : 1, anchor: .center) | |
.animation(Animation.spring(response: 0.6, dampingFraction: 0.8, blendDuration: 0).delay(0)) | |
.scaleEffect(self.debutTip1 ? 1 : 0.9, anchor: .center) | |
.opacity(self.debutTip1 ? 1 : 0) | |
.animation(Animation.spring(response: 0.6, dampingFraction: 0.8, blendDuration: 0).delay(0)) | |
.onAppear { | |
self.loopTip1() | |
} | |
Spacer() | |
Text("Expand") | |
.font(.system(size: 24, weight: .bold)) | |
.foregroundColor(Color.black) | |
Text("Tap to expand to see \nmore stock stats") | |
.font(.system(size: 18, weight: .medium)) | |
.foregroundColor(Color.black) | |
.multilineTextAlignment(.center) | |
.padding(.top, 10) | |
.padding(.bottom, 20) | |
Button(action: { | |
// build guided pager view or something | |
}) { | |
Text("Next") | |
.font(.system(size: 20, weight: .semibold)) | |
.foregroundColor(Color.white) | |
.multilineTextAlignment(.center) | |
.padding(.top, 10) | |
} | |
} | |
.padding(.horizontal, 32) | |
.padding(.top, 12) | |
.padding(.bottom, 30) | |
} | |
.opacity(0.6) | |
} | |
.frame(width: screen.width - 60, height: 370) | |
.clipShape(RoundedRectangle(cornerRadius: 25.0, style: .continuous)) | |
} | |
} | |
} | |
struct CurvedSegment { | |
var controlPoint1: CGPoint | |
var controlPoint2: CGPoint | |
} | |
class CurveAlgorithm { | |
static let shared = CurveAlgorithm() | |
private func controlPointsFrom(points: [CGPoint]) -> [CurvedSegment] { | |
var result: [CurvedSegment] = [] | |
let delta: CGFloat = 0.3 // The value that help to choose temporary control points. | |
// Calculate temporary control points, these control points make Bezier segments look straight and not curving at all | |
for i in 1..<points.count { | |
let A = points[i-1] | |
let B = points[i] | |
let controlPoint1 = CGPoint(x: A.x + delta*(B.x-A.x), y: A.y + delta*(B.y - A.y)) | |
let controlPoint2 = CGPoint(x: B.x - delta*(B.x-A.x), y: B.y - delta*(B.y - A.y)) | |
let curvedSegment = CurvedSegment(controlPoint1: controlPoint1, controlPoint2: controlPoint2) | |
result.append(curvedSegment) | |
} | |
// Calculate good control points | |
for i in 1..<points.count-1 { | |
/// A temporary control point | |
let M = result[i-1].controlPoint2 | |
/// A temporary control point | |
let N = result[i].controlPoint1 | |
/// central point | |
let A = points[i] | |
/// Reflection of M over the point A | |
let MM = CGPoint(x: 2 * A.x - M.x, y: 2 * A.y - M.y) | |
/// Reflection of N over the point A | |
let NN = CGPoint(x: 2 * A.x - N.x, y: 2 * A.y - N.y) | |
result[i].controlPoint1 = CGPoint(x: (MM.x + N.x)/2, y: (MM.y + N.y)/2) | |
result[i-1].controlPoint2 = CGPoint(x: (NN.x + M.x)/2, y: (NN.y + M.y)/2) | |
} | |
return result | |
} | |
/** | |
Create a curved bezier path that connects all points in the dataset | |
*/ | |
func createCurvedPath(_ dataPoints: [CGPoint]) -> Path { | |
var path = Path() | |
path.move(to: dataPoints[0]) | |
var curveSegments: [CurvedSegment] = [] | |
curveSegments = controlPointsFrom(points: dataPoints) | |
for i in 1..<dataPoints.count { | |
path.addCurve(to: dataPoints[i], control1: curveSegments[i-1].controlPoint1, control2: curveSegments[i-1].controlPoint2) | |
} | |
return path | |
} | |
} | |
/* | |
Copyright © 2020 Apple Inc. | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
// https://github.com/twostraws/VisualEffects | |
import SwiftUI | |
#if os(iOS) | |
public struct VisualEffectBlur<Content: View>: View { | |
/// Defaults to .systemMaterial | |
var blurStyle: UIBlurEffect.Style | |
/// Defaults to nil | |
var vibrancyStyle: UIVibrancyEffectStyle? | |
var content: Content | |
public init(blurStyle: UIBlurEffect.Style = .systemMaterial, vibrancyStyle: UIVibrancyEffectStyle? = nil, @ViewBuilder content: () -> Content) { | |
self.blurStyle = blurStyle | |
self.vibrancyStyle = vibrancyStyle | |
self.content = content() | |
} | |
public var body: some View { | |
Representable(blurStyle: blurStyle, vibrancyStyle: vibrancyStyle, content: ZStack { content }) | |
.accessibility(hidden: Content.self == EmptyView.self) | |
} | |
} | |
// MARK: - Representable | |
extension VisualEffectBlur { | |
struct Representable<Content: View>: UIViewRepresentable { | |
var blurStyle: UIBlurEffect.Style | |
var vibrancyStyle: UIVibrancyEffectStyle? | |
var content: Content | |
func makeUIView(context: Context) -> UIVisualEffectView { | |
context.coordinator.blurView | |
} | |
func updateUIView(_ view: UIVisualEffectView, context: Context) { | |
context.coordinator.update(content: content, blurStyle: blurStyle, vibrancyStyle: vibrancyStyle) | |
} | |
func makeCoordinator() -> Coordinator { | |
Coordinator(content: content) | |
} | |
} | |
} | |
// MARK: - Coordinator | |
extension VisualEffectBlur.Representable { | |
class Coordinator { | |
let blurView = UIVisualEffectView() | |
let vibrancyView = UIVisualEffectView() | |
let hostingController: UIHostingController<Content> | |
init(content: Content) { | |
hostingController = UIHostingController(rootView: content) | |
hostingController.view.autoresizingMask = [.flexibleWidth, .flexibleHeight] | |
hostingController.view.backgroundColor = nil | |
blurView.contentView.addSubview(vibrancyView) | |
blurView.autoresizingMask = [.flexibleWidth, .flexibleHeight] | |
vibrancyView.contentView.addSubview(hostingController.view) | |
vibrancyView.autoresizingMask = [.flexibleWidth, .flexibleHeight] | |
} | |
func update(content: Content, blurStyle: UIBlurEffect.Style, vibrancyStyle: UIVibrancyEffectStyle?) { | |
hostingController.rootView = content | |
let blurEffect = UIBlurEffect(style: blurStyle) | |
blurView.effect = blurEffect | |
if let vibrancyStyle = vibrancyStyle { | |
vibrancyView.effect = UIVibrancyEffect(blurEffect: blurEffect, style: vibrancyStyle) | |
} else { | |
vibrancyView.effect = nil | |
} | |
hostingController.view.setNeedsDisplay() | |
} | |
} | |
} | |
// MARK: - Content-less Initializer | |
public extension VisualEffectBlur where Content == EmptyView { | |
init(blurStyle: UIBlurEffect.Style = .systemMaterial) { | |
self.init(blurStyle: blurStyle, vibrancyStyle: nil) { | |
EmptyView() | |
} | |
} | |
} | |
#endif | |
let screen = UIScreen.main.bounds | |
PlaygroundPage.current.setLiveView(TipsView()) |
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