Created
June 11, 2023 18:19
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Unity Project Window GUID Tools
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using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
public static class GuidTools | |
{ | |
[MenuItem("Assets/GUID Tools/Log GUIDs")] | |
private static void LogGuids() | |
{ | |
var guids = Selection.assetGUIDs; | |
var sb = new StringBuilder(); | |
sb.AppendLine($"GUIDs of the selected assets ({guids.Length} items):"); | |
foreach (var guid in guids) | |
{ | |
var path = AssetDatabase.GUIDToAssetPath(guid); | |
sb.AppendLine($"{path}: {guid}"); | |
} | |
Debug.Log(sb.ToString()); | |
} | |
[MenuItem("Assets/GUID Tools/Log and Copy GUID", validate = false)] | |
private static void LogAndCopyGuid() | |
{ | |
var selection = Selection.activeObject; | |
var path = AssetDatabase.GetAssetPath(selection); | |
var guid = AssetDatabase.GUIDFromAssetPath(path); | |
Debug.Log($"Copying the GUID of the selected asset ({path}): {guid}"); | |
EditorGUIUtility.systemCopyBuffer = guid.ToString(); | |
} | |
[MenuItem("Assets/GUID Tools/Log and Copy GUID", validate = true)] | |
private static bool LogAndCopyGuid_Validate() | |
{ | |
return Selection.count == 1; | |
} | |
} |
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