This example takes olddisk.qcow2 and resizes it into newdisk.qcow2,
extending one of the guest's partitions to fill the extra space.
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To view this gist with asciidoctor formatting, click here: http://gist.asciidoctor.org/?ade3428beb1359f5fd78 |
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Description = OpenSolaris Documentation Collection (PDF and HTML)
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Filename = E19120-01.zip
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File timestamp = February 2, 2011
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extracted root folder name = open.solaris
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Origin = http://www.oracle.com/technetwork/documentation/legacy-solaris-192993.html
Announced December 8, 2025 by Anthropic engineer @catherinewu
MCP servers load full tool definitions into the system prompt at session start. Power users with multiple MCPs (supabase, tabz, shadcn, docker-mcp, etc.) can burn 40-50k tokens before typing anything.
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| function Initialize-VS { | |
| $vsPath = & (Join-Path ${env:ProgramFiles(x86)} "\Microsoft Visual Studio\Installer\vswhere.exe") -property installationpath | |
| if ($vsPath -is [array]) { | |
| $last = $vsPath | Select -Last 1 | |
| Import-Module (Join-Path $last "Common7\Tools\Microsoft.VisualStudio.DevShell.dll") | |
| Enter-VsDevShell -VsInstallPath $last -SkipAutomaticLocation -DevCmdArguments '-arch=amd64 -no_logo' | |
| } else{ | |
| Import-Module (Join-Path $vsPath "Common7\Tools\Microsoft.VisualStudio.DevShell.dll") | |
| Enter-VsDevShell -VsInstallPath $vsPath -SkipAutomaticLocation -DevCmdArguments '-arch=amd64 -no_logo' |
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| var mediaJSON = { "categories" : [ { "name" : "Movies", | |
| "videos" : [ | |
| { "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org", | |
| "sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ], | |
| "subtitle" : "By Blender Foundation", | |
| "thumb" : "images/BigBuckBunny.jpg", | |
| "title" : "Big Buck Bunny" | |
| }, | |
| { "description" : "The first Blender Open Movie from 2006", | |
| "sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ], |
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| blueprint: | |
| name: Sensor Light | |
| description: > | |
| # 💡 Sensor Light | |
| **Version: 8.5** | |
| Your lighting experience, your way - take control and customize it to perfection! 💡✨ |
Before we look at some common commands, I just want to note a few keyboard commands that are very helpful:
Up Arrow: Will show your last commandDown Arrow: Will show your next commandTab: Will auto-complete your commandCtrl + L: Will clear the screen
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| // Unity C# Cheat Sheet | |
| // I made these examples for students with prior exerience working with C# and Unity. | |
| // Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <string.h> | |
| #include <stdbool.h> | |
| typedef int8_t i8; | |
| typedef int16_t i16; | |
| typedef int32_t i32; | |
| typedef int64_t i64; | |
| typedef uint8_t u8; |