- Nerd Font in your terminal emulator https://www.nerdfonts.com/
| #!/bin/zsh | |
| # This should work out of the box on debian based systems. See last comment for sysvinit specific adjustments | |
| # required libs: | |
| # - xsetwacom | |
| # - xinput | |
| # Attach tools to specific monitor (use port name e.g. "VGA1" for non NVIDIA drivers) | |
Obtaining a low-latency guests in KVM (i.e.: low DPC latency for Windows guests) can be difficult. Without it, you may hear cracks/pops in audio or freezes in the VM, so they can be very annoying, specially for gaming dedicated VMs.
This document summarizes some of my findings on this subject.
Version: 1.0.0 Protocol Version: 2024-11-05 Last Updated: 2026-01-10
| --- | |
| argument-hint: [path to source image] | |
| description: Generate favicons from a source image | |
| --- | |
| Generate a complete set of favicons from the source image at `$1` and update the project's HTML with the appropriate link tags. | |
| ## Prerequisites | |
| First, verify ImageMagick v7+ is installed by running: |
This guide synthesizes advice from Neel Nanda, Ethan Perez, Jacob Foerster, and Jacob Steinhardt on writing effective ML papers.
A paper should present a narrative of one to three specific concrete claims that you believe to be true, building to useful takeaways. Everything else exists to support this narrative. The second pillar is rigorous evidence for why these claims are true.
What makes a good narrative:
| set -e | |
| if [ -z "$1" ]; then | |
| echo "Usage: $0 <iterations>" | |
| exit 1 | |
| fi | |
| for ((i=1; i<=$1; i++)); do | |
| echo "Iteration $i" | |
| result=$(claude -p "@test-coverage-progress.txt \ |
| In shader programming, you often run into a problem where you want to iterate an array in memory over all pixels in a compute shader | |
| group (tile). Tiled deferred lighting is the most common case. 8x8 tile loops over a light list culled for that tile. | |
| Simplified HLSL code looks like this: | |
| Buffer<float4> lightDatas; | |
| Texture2D<uint2> lightStartCounts; | |
| RWTexture2D<float4> output; | |
| [numthreads(8, 8, 1)] |