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@smallnest
smallnest / multi-agent-config-instruction.md
Created March 3, 2026 03:33 — forked from 1va7/multi-agent-config-instruction.md
OpenClaw 多 Agent 架构配置指南 - 把这份文档发给你的 OpenClaw,它会引导你选择最适合的多 Agent 架构配置

OpenClaw 多 Agent 架构配置指南

把这份指南发给你的 OpenClaw,它会引导你选择最适合的多 Agent 架构。


使用说明

当用户把这份文档发给你时,请按照以下流程引导他们选择合适的多 Agent 架构配置。

"""
The most atomic way to train and run inference for a GPT in pure, dependency-free Python.
This file is the complete algorithm.
Everything else is just efficiency.
@karpathy
"""
import os # os.path.exists
import math # math.log, math.exp
_ _ _ ____ _ _
| | | | __ _ ___| | __ | __ ) __ _ ___| | _| |
| |_| |/ _` |/ __| |/ / | _ \ / _` |/ __| |/ / |
| _ | (_| | (__| < | |_) | (_| | (__| <|_|
|_| |_|\__,_|\___|_|\_\ |____/ \__,_|\___|_|\_(_)
A DIY Guide
@qoomon
qoomon / conventional-commits-cheatsheet.md
Last active March 11, 2026 09:45
Conventional Commits Cheatsheet
@OrangeViolin
OrangeViolin / character-optimization-design--optimization-examples.md
Last active March 11, 2026 09:43
Game Design Skill for Claude Code - 基于《游戏设计的100个原理》的游戏设计全流程助手 | 仅供个人学习与娱乐

Min/Maxing Examples and Mitigations

Traditional D&D

  • Problem: Players dump Charisma to boost Strength
  • Mitigation: Charisma affects more mechanics (leadership, NPC reactions)
  • Result: Still possible, but trade-offs are meaningful

Dark Souls

  • Approach: Complex stat scaling system
  • Design: Each weapon scales with different stats
@timvisee
timvisee / falsehoods-programming-time-list.md
Last active March 11, 2026 09:36
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).
@vasanthk
vasanthk / System Design.md
Last active March 11, 2026 09:34
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; 作者: 李继刚
;; 日期: 2025-11-12
;; 剑名: 圆桌讨论
;; 剑意: 构建一个以“求真”为目标的结构化对话框架。该框架由一位极具洞察力的主持人
;; 进行引导,邀请代表不同思想的“典型代表人物”进行一场高强度的、即时响应式的
;; 深度对话。主持人将在每轮总结时生成视觉化的思考框架(ASCII Chart),通过
;; “主动质询” 与“协同共建”,对用户提出的议题进行协同探索,最终生成深刻的、
;; 结构化的知识网络。