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  | function Bullet(x, y) { | |
| this.x = x | |
| this.y = y | |
| this.r = 3 | |
| this.update = function() { | |
| this.y -= 3 | |
| } | |
| this.render = function() { | |
| fill('red') | |
| noStroke() | |
| circle(this.x, this.y, this.r * 2) | |
| } | |
| } | 
  
    
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  | <!doctype html> | |
| <html> | |
| <head></head> | |
| <body> | |
| <script src="p5.js"></script> | |
| <script src="zombie.js"></script> | |
| <script src="bullet.js"></script> | |
| <script src="player.js"></script> | |
| <script src="script.js"></script> | |
| </body> | |
| </html> | 
  
    
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  | function Player(x, y) { | |
| this.x = x | |
| this.y = y | |
| this.r = 10 | |
| this.render = function() { | |
| fill(0) | |
| noStroke() | |
| circle(this.x, this.y, this.r * 2) | |
| } | |
| } | 
  
    
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  | let player | |
| let bullets = [] | |
| let zombies = [] | |
| let timer = 3000 | |
| let change_timer | |
| function setup() { | |
| createCanvas(400, 480) | |
| player = new Player(400 / 2, 400) | |
| change_timer = millis() + 1000 | |
| } | |
| function draw() { | |
| background('#efefef') | |
| player.render() | |
| bullets.forEach(function(bullet, index) { | |
| bullet.update() | |
| bullet.render() | |
| if (bullet.y < -50) { | |
| bullets.splice(index, 1) | |
| } | |
| zombies.forEach(function(zombie, index) { | |
| if (dist(zombie.x, zombie.y, bullet.x, bullet.y) <= zombie.r + bullet.r) { | |
| bullets.splice(index, 1) | |
| zombies.splice(index, 1) | |
| } | |
| }) | |
| }) | |
| zombies.forEach(function(zombie) { | |
| zombie.update() | |
| zombie.render() | |
| if (dist(zombie.x, zombie.y, player.x, player.y) <= zombie.r + player.r) { | |
| console.log('game over') | |
| } | |
| }) | |
| if (millis() > change_timer) { | |
| zombies.push(new Zombie(random(50, 350), random(-50, 100))) | |
| change_timer = millis() + timer | |
| } | |
| } | |
| function keyPressed() { | |
| if (keyCode == LEFT_ARROW) { | |
| player.x -= 5 | |
| } | |
| if (keyCode == RIGHT_ARROW) { | |
| player.x += 5 | |
| } | |
| if (keyCode == 32) { | |
| bullets.push(new Bullet(player.x, player.y)) | |
| } | |
| } | 
  
    
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  | function Zombie(x, y) { | |
| this.x = x | |
| this.y = y | |
| this.r = 15 | |
| this.update = function() { | |
| this.y += 2 | |
| } | |
| this.render = function() { | |
| fill('green') | |
| noStroke() | |
| circle(this.x, this.y, this.r * 2) | |
| } | |
| } | 
  
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