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Top Down Shooter
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function Bullet(x, y) { | |
this.x = x | |
this.y = y | |
this.r = 3 | |
this.update = function() { | |
this.y -= 3 | |
} | |
this.render = function() { | |
fill('red') | |
noStroke() | |
circle(this.x, this.y, this.r * 2) | |
} | |
} |
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<!doctype html> | |
<html> | |
<head></head> | |
<body> | |
<script src="p5.js"></script> | |
<script src="zombie.js"></script> | |
<script src="bullet.js"></script> | |
<script src="player.js"></script> | |
<script src="script.js"></script> | |
</body> | |
</html> |
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function Player(x, y) { | |
this.x = x | |
this.y = y | |
this.r = 10 | |
this.render = function() { | |
fill(0) | |
noStroke() | |
circle(this.x, this.y, this.r * 2) | |
} | |
} |
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let player | |
let bullets = [] | |
let zombies = [] | |
let timer = 3000 | |
let change_timer | |
function setup() { | |
createCanvas(400, 480) | |
player = new Player(400 / 2, 400) | |
change_timer = millis() + 1000 | |
} | |
function draw() { | |
background('#efefef') | |
player.render() | |
bullets.forEach(function(bullet, index) { | |
bullet.update() | |
bullet.render() | |
if (bullet.y < -50) { | |
bullets.splice(index, 1) | |
} | |
zombies.forEach(function(zombie, index) { | |
if (dist(zombie.x, zombie.y, bullet.x, bullet.y) <= zombie.r + bullet.r) { | |
bullets.splice(index, 1) | |
zombies.splice(index, 1) | |
} | |
}) | |
}) | |
zombies.forEach(function(zombie) { | |
zombie.update() | |
zombie.render() | |
if (dist(zombie.x, zombie.y, player.x, player.y) <= zombie.r + player.r) { | |
console.log('game over') | |
} | |
}) | |
if (millis() > change_timer) { | |
zombies.push(new Zombie(random(50, 350), random(-50, 100))) | |
change_timer = millis() + timer | |
} | |
} | |
function keyPressed() { | |
if (keyCode == LEFT_ARROW) { | |
player.x -= 5 | |
} | |
if (keyCode == RIGHT_ARROW) { | |
player.x += 5 | |
} | |
if (keyCode == 32) { | |
bullets.push(new Bullet(player.x, player.y)) | |
} | |
} |
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function Zombie(x, y) { | |
this.x = x | |
this.y = y | |
this.r = 15 | |
this.update = function() { | |
this.y += 2 | |
} | |
this.render = function() { | |
fill('green') | |
noStroke() | |
circle(this.x, this.y, this.r * 2) | |
} | |
} |
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