Created
March 21, 2011 20:05
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Bulletproof node coding snippets
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request: function(options) { | |
var future=new Future(); | |
var req=http.request(options, function(res) { | |
var text=''; | |
res.setEncoding('utf8'); | |
res.on('data', function(chunk) { | |
text+=chunk; | |
}); | |
res.on('end', Block.guard(function() { | |
future.resolve(new CouchResponse(res, text)); | |
})); | |
res.on('error', Block.errorHandler()); | |
}); | |
req.on('error', Block.errorHandler()); | |
req.end(); | |
return future; | |
} |
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function handleUserAgent(req, res, next) { | |
return Block.begin(process, next); | |
function process() { | |
return jsonifyRequest(req).force(withRequest); | |
} | |
function withRequest(requestObj) { | |
var r=validators.UserAgentRecord(requestObj, {fix:true}); | |
if (!r.valid) { | |
res.writeHead(400); | |
return res.end('Invalid request object: ' + r.reason); | |
} | |
var uar=r.object; | |
if (uar.token) { | |
// Verify | |
//return handler.verifyUserAgent(uar); | |
throw new Error('verifyUserAgent not yet implemented'); | |
} else { | |
// Create | |
uar.token=null; | |
uar.type='auth'; // TODO: Maybe support unauth in the future? | |
return handler.createUserAgent(uar).force(withUserAgent); | |
} | |
} | |
function withUserAgent(userAgent) { | |
var r=validators.UserAgentRecord(userAgent, {fix:true}); | |
return respondJson(r.object, res); | |
} | |
} |
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/** | |
* Block class is used for routing errors to higher level logic. | |
*/ | |
function Block(errback) { | |
this._parent=Block.current; | |
this._errback=errback; | |
} | |
Block.current=null; | |
/** | |
* Wrap a function such that any exceptions it generates | |
* are sent to the error callback of the Block that is active | |
* at the time of the call to guard(). If no Block | |
* is active, just returns the function. | |
* | |
* Example: stream.on('end', Block.guard(function() { ... })); | |
*/ | |
Block.guard=function(f) { | |
if (this.current) return this.current.guard(f); | |
else return f; | |
}; | |
/** | |
* Begins a new Block with two callback functions. The first | |
* is the main part of the block (think 'try body'), the | |
* second is the rescue function/error callback (think 'catch'). | |
* The terminology follows Ruby for no other reason than that | |
* Block, begin and rescue describe an exception handling | |
* paradigm and are not reserved words in JavaScript. | |
*/ | |
Block.begin=function(block, rescue) { | |
var ec=new Block(rescue); | |
return ec.trap(block); | |
}; | |
/** | |
* Returns a function(err) that can be invoked at any time to raise | |
* an exception against the now current block (or the current context | |
* if no current). Errors are only raised if the err argument is true | |
* so this can be used in both error callbacks and error events. | |
* | |
* Example: request.on('error', Block.errorHandler()) | |
*/ | |
Block.errorHandler=function() { | |
// Capture the now current Block for later | |
var current=this.current; | |
return function(err) { | |
if (!err) return; | |
if (current) return current.raise(err); | |
else throw err; | |
}; | |
}; | |
/** | |
* Raises an exception on the Block. If the block has an | |
* error callback, it is given the exception. Otherwise, | |
* raise(...) is called on the parent block. If there is | |
* no parent, the exception is simply raised. | |
* Any nested exceptions from error callbacks will be raised | |
* on the block's parent. | |
*/ | |
Block.prototype.raise=function(err) { | |
if (this._errback) { | |
try { | |
this._errback(err); | |
} catch (nestedE) { | |
if (this._parent) this._parent.raise(nestedE); | |
else throw nestedE; | |
} | |
} else { | |
if (this._parent) this._parent.raise(err); | |
else throw(err); | |
} | |
}; | |
/** | |
* Executes a callback in the context of this block. Any | |
* errors will be passed to this Block's raise() method. | |
* Returns the value of the callback or undefined on error. | |
*/ | |
Block.prototype.trap=function(callback) { | |
var origCurrent=Block.current; | |
Block.current=this; | |
try { | |
var ret=callback(); | |
Block.current=origCurrent; | |
return ret; | |
} catch (e) { | |
Block.current=origCurrent; | |
this.raise(e); | |
} | |
}; | |
/** | |
* Wraps a function and returns a function that routes | |
* errors to this block. This is similar to trap but | |
* returns a new function instead of invoking the callback | |
* immediately. | |
*/ | |
Block.prototype.guard=function(f) { | |
if (f.__guarded__) return f; | |
var self=this; | |
var wrapped=function() { | |
var origCurrent=Block.current; | |
Block.current=self; | |
try { | |
var ret=f.apply(this, arguments); | |
Block.current=origCurrent; | |
return ret; | |
} catch (e) { | |
Block.current=origCurrent; | |
self.raise(e); | |
} | |
}; | |
wrapped.__guarded__=true; | |
return wrapped; | |
}; |
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/** | |
* Library of control flow utilities. There are lots of promise libraries on node | |
* and to disambiguate what I am using for my personal style from those, I chose the | |
* (near) synonym "future". I actually enjoy most of the callback style of node | |
* and don't want to hide it too much, so this library attempts to do very little | |
* magic, relying instead on explicit intent. | |
*/ | |
function sliceArray(ary, begin, end) { | |
return Array.prototype.slice.call(ary, begin, end); | |
} | |
/** | |
* Block class is used for routing errors to higher level logic. | |
*/ | |
function Block(errback) { | |
this._parent=Block.current; | |
this._errback=errback; | |
} | |
Block.current=null; | |
/** | |
* Wrap a function such that any exceptions it generates | |
* are sent to the error callback of the Block that is active | |
* at the time of the call to guard(). If no Block | |
* is active, just returns the function. | |
* | |
* Example: stream.on('end', Block.guard(function() { ... })); | |
*/ | |
Block.guard=function(f) { | |
if (this.current) return this.current.guard(f); | |
else return f; | |
}; | |
/** | |
* Begins a new Block with two callback functions. The first | |
* is the main part of the block (think 'try body'), the | |
* second is the rescue function/error callback (think 'catch'). | |
* The terminology follows Ruby for no other reason than that | |
* Block, begin and rescue describe an exception handling | |
* paradigm and are not reserved words in JavaScript. | |
*/ | |
Block.begin=function(block, rescue) { | |
var ec=new Block(rescue); | |
return ec.trap(block); | |
}; | |
/** | |
* Returns a function(err) that can be invoked at any time to raise | |
* an exception against the now current block (or the current context | |
* if no current). Errors are only raised if the err argument is true | |
* so this can be used in both error callbacks and error events. | |
* | |
* Example: request.on('error', Block.errorHandler()) | |
*/ | |
Block.errorHandler=function() { | |
// Capture the now current Block for later | |
var current=this.current; | |
return function(err) { | |
if (!err) return; | |
if (current) return current.raise(err); | |
else throw err; | |
}; | |
}; | |
/** | |
* Raises an exception on the Block. If the block has an | |
* error callback, it is given the exception. Otherwise, | |
* raise(...) is called on the parent block. If there is | |
* no parent, the exception is simply raised. | |
* Any nested exceptions from error callbacks will be raised | |
* on the block's parent. | |
*/ | |
Block.prototype.raise=function(err) { | |
if (this._errback) { | |
try { | |
this._errback(err); | |
} catch (nestedE) { | |
if (this._parent) this._parent.raise(nestedE); | |
else throw nestedE; | |
} | |
} else { | |
if (this._parent) this._parent.raise(err); | |
else throw(err); | |
} | |
}; | |
/** | |
* Executes a callback in the context of this block. Any | |
* errors will be passed to this Block's raise() method. | |
* Returns the value of the callback or undefined on error. | |
*/ | |
Block.prototype.trap=function(callback) { | |
var origCurrent=Block.current; | |
Block.current=this; | |
try { | |
var ret=callback(); | |
Block.current=origCurrent; | |
return ret; | |
} catch (e) { | |
Block.current=origCurrent; | |
this.raise(e); | |
} | |
}; | |
/** | |
* Wraps a function and returns a function that routes | |
* errors to this block. This is similar to trap but | |
* returns a new function instead of invoking the callback | |
* immediately. | |
*/ | |
Block.prototype.guard=function(f) { | |
if (f.__guarded__) return f; | |
var self=this; | |
var wrapped=function() { | |
var origCurrent=Block.current; | |
Block.current=self; | |
try { | |
var ret=f.apply(this, arguments); | |
Block.current=origCurrent; | |
return ret; | |
} catch (e) { | |
Block.current=origCurrent; | |
self.raise(e); | |
} | |
}; | |
wrapped.__guarded__=true; | |
return wrapped; | |
}; | |
/** | |
* A Future class as per the literature on the topic. | |
* The two main operations are force() and resolve(). | |
*/ | |
function Future(resolution) { | |
this._resolved=false; | |
this._errored=false; | |
this._resolution=null; | |
this._pending=null; | |
if (arguments.length>0) { | |
// Create a resolved future | |
this.resolve(resolution); | |
} | |
} | |
/** | |
* Cast an arbitrary value to a Future. If already a Future, | |
* just return it. Otherwise, return a new Future resolved | |
* with the value. | |
*/ | |
Future.cast=function(futureOrLiteral) { | |
if (futureOrLiteral instanceof Future) return futureOrLiteral; | |
else return new Future(futureOrLiteral); | |
}; | |
Future.prototype={}; | |
/** | |
* Invokes the callback(result) upon resolution of the future. | |
* Return true if force executed immediately, false if pended. | |
* | |
* If the callback is pended, it is wrapped with Block.guard | |
* so that any exceptions it throws are routed to the Block | |
* in effect at the time of the call to force(). | |
*/ | |
Future.prototype.force=function(callback) { | |
if (this._resolved) { | |
if (callback) callback(this._resolution); | |
return true; | |
} else if (callback) { | |
// Pend it. | |
var pended=Block.guard(callback); | |
if (!this._pending) this._pending=[pended]; | |
else this._pending.push(pended); | |
return false; | |
} else { | |
return false; | |
} | |
}; | |
/** | |
* Resolves the future. Any pended force callbacks are | |
* executed immediately. Any future calls to force() will | |
* invoke their callbacks immediately. | |
*/ | |
Future.prototype.resolve=function(resolution) { | |
if (this._resolved) { | |
throw new Error('Logic error. Future resolved multiple times.'); | |
} | |
this._resolved=true; | |
this._resolution=resolution; | |
if (this._pending) { | |
this._pending.forEach(function(pended) { | |
pended(resolution); | |
}); | |
} | |
}; | |
/** | |
* Return a new Future whose resolution is dependent on | |
* the resolution of this future. When this future is | |
* resolved, the transformer callback will be invoked with | |
* its resolution and the callback result will become the | |
* resolution of the new Future returned by this method. | |
*/ | |
Future.prototype.chain=function(transformer) { | |
var chained=new Future(); | |
this.force(function(resolution) { | |
chained.resolve(transformer(resolution)); | |
}); | |
return chained; | |
}; | |
/** | |
* Forward the resolution from this future to another future. | |
* This future is forced and the resolution is resolved on | |
* the passed future. | |
*/ | |
Future.prototype.forward=function(otherFuture) { | |
this.force(function(resolution) { | |
otherFuture.resolve(resolution); | |
}); | |
}; | |
// -- exports | |
exports.Block=Block; | |
exports.Future=Future; |
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/** | |
* Add or update an object in the session and invoke | |
* callback(err) when complete. updates is an array | |
* of {objectId:..., value:...} | |
*/ | |
updateObjects: function(updates, callback) { | |
if (!Array.isArray(updates)) return callback(new Error('updates must be an array')); | |
var self=this, cn=self.cn; | |
// Initialize the commands | |
var commands=cn.multi(), | |
publishChannels={}; | |
// First grab a new txid | |
return self._nextTxId(withTransactionId); | |
// -- callbacks | |
function withTransactionId(err, txid) { | |
if (err) return callback(err); | |
updateRest(0, txid); | |
} | |
function updateRest(index, txid) { | |
if (index>=updates.length) { | |
// Termination condition. Commit the commands. | |
return commitCommands(txid); | |
} | |
// Validate the record | |
var updateRecord=updates[index], | |
objectId=updateRecord.objectId, | |
object=updateRecord.value; | |
if (!objectIdIsValid(objectId)) return callback(new Error('Illegal ObjectId: "' + objectId + '"')); | |
if (object===null || 'object'!==typeof(object)) { | |
return callback(new Error('Illegal object value "' + object + '"')); | |
} | |
// Get it as json | |
var objectJson; | |
try { | |
objectJson=JSON.stringify(object); | |
} catch (e) { | |
return callback(e); | |
} | |
// Queue commands for updating this session | |
commands.hset(self._contentsKey(), objectId, objectJson); // Add to contents hash | |
commands.zadd(self._logKey(), txid, objectId); // Add to the txlog | |
commands.zrem(self._expungeKey(), objectId); // Undelete previous | |
//commands.publish(self._updateChannel(), self._updateMessage(txid)); // Publish update | |
publishChannels[self._updateChannel()]=true; | |
// Now for each published link, do similar operations | |
cn.smembers(self._publishKey(objectId), function(err, results) { | |
if (err) return callback(err); | |
var fqObjectId=objectId + '@' + self.sessionId; | |
// Each result is a Buffer containing a session id | |
results.forEach(function(result) { | |
var tgtSessionId=result.toString(); | |
commands.zadd(self._logKey(tgtSessionId), txid, fqObjectId); | |
commands.zrem(self._expungeKey(tgtSessionId), fqObjectId); | |
//commands.publish(self._updateChannel(tgtSessionId), self._updateMessage(txid)); | |
publishChannels[self._updateChannel(tgtSessionId)]=true; | |
}); | |
// Loop | |
return updateRest(index+1, txid); | |
}); | |
} | |
function commitCommands(txid) { | |
// Each channel that was marked to publish to needs a publish | |
var publishMessage=self._updateMessage(txid); | |
Object.keys(publishChannels).forEach(function(channelName) { | |
commands.publish(channelName, publishMessage); | |
}); | |
commands.exec(function(err, replies) { | |
return callback(err); | |
}); | |
} | |
}, |
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/** | |
* A Future class as per the literature on the topic. | |
* The two main operations are force() and resolve(). | |
*/ | |
function Future(resolution) { | |
this._resolved=false; | |
this._errored=false; | |
this._resolution=null; | |
this._pending=null; | |
if (arguments.length>0) { | |
// Create a resolved future | |
this.resolve(resolution); | |
} | |
} | |
/** | |
* Cast an arbitrary value to a Future. If already a Future, | |
* just return it. Otherwise, return a new Future resolved | |
* with the value. | |
*/ | |
Future.cast=function(futureOrLiteral) { | |
if (futureOrLiteral instanceof Future) return futureOrLiteral; | |
else return new Future(futureOrLiteral); | |
}; | |
Future.prototype={}; | |
/** | |
* Invokes the callback(result) upon resolution of the future. | |
* Return true if force executed immediately, false if pended. | |
* | |
* If the callback is pended, it is wrapped with Block.guard | |
* so that any exceptions it throws are routed to the Block | |
* in effect at the time of the call to force(). | |
*/ | |
Future.prototype.force=function(callback) { | |
if (this._resolved) { | |
if (callback) callback(this._resolution); | |
return true; | |
} else if (callback) { | |
// Pend it. | |
var pended=Block.guard(callback); | |
if (!this._pending) this._pending=[pended]; | |
else this._pending.push(pended); | |
return false; | |
} else { | |
return false; | |
} | |
}; | |
/** | |
* Resolves the future. Any pended force callbacks are | |
* executed immediately. Any future calls to force() will | |
* invoke their callbacks immediately. | |
*/ | |
Future.prototype.resolve=function(resolution) { | |
if (this._resolved) { | |
throw new Error('Logic error. Future resolved multiple times.'); | |
} | |
this._resolved=true; | |
this._resolution=resolution; | |
if (this._pending) { | |
this._pending.forEach(function(pended) { | |
pended(resolution); | |
}); | |
} | |
}; | |
/** | |
* Return a new Future whose resolution is dependent on | |
* the resolution of this future. When this future is | |
* resolved, the transformer callback will be invoked with | |
* its resolution and the callback result will become the | |
* resolution of the new Future returned by this method. | |
*/ | |
Future.prototype.chain=function(transformer) { | |
var chained=new Future(); | |
this.force(function(resolution) { | |
chained.resolve(transformer(resolution)); | |
}); | |
return chained; | |
}; | |
/** | |
* Forward the resolution from this future to another future. | |
* This future is forced and the resolution is resolved on | |
* the passed future. | |
*/ | |
Future.prototype.forward=function(otherFuture) { | |
this.force(function(resolution) { | |
otherFuture.resolve(resolution); | |
}); | |
}; |
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/** | |
* Sends a message to a queue. If recipient is an array, then multiple messages are put | |
* on the queue. Message can either be a simple string or a compound object of a type | |
* that the given queue understands. Invoke callback(err) on completion. | |
* @param {Object} queue | |
* @param {Object} recipient | |
* @param {Object} message | |
*/ | |
sendMessage: function(queue, recipient, message, callback) { | |
var self=this; | |
var queueType=QUEUE_TYPES[queue]; | |
if (!queueType) { | |
return respond('Illegal queue type ' + queueType); | |
} | |
var queueKey=QUEUE_KEY_PREFIX + queueType; | |
var notifyChannel=NOTIFY_CHANNEL_PREFIX + queueType; | |
var commands=self.shared().multi(); | |
var wasEmpty=false; | |
var depth=0; | |
if (!Array.isArray(recipient)) recipient=[recipient]; | |
recipient.forEach(function(r) { | |
var queueObject={ | |
queue: queueType, | |
recipient: r, | |
timestamp: Date.now(), | |
body: message | |
}; | |
var queueJson=JSON.stringify(queueObject); | |
commands.lpush(queueKey, queueJson, function(err, count) { | |
if (err) return respond(err); | |
count=Number(count); | |
depth=count; | |
if (count===1) { | |
// We transitioned to non-empty | |
wasEmpty=true; | |
} | |
}); | |
}); | |
// -- send it on | |
commands.exec(function(err) { | |
if (err) return respond(err); | |
if (wasEmpty) { | |
self.shared().publish(notifyChannel, 'notempty', function(err) { | |
return respond(err); | |
}); | |
} else { | |
return respond(err); | |
} | |
}); | |
function respond(err) { | |
if ('function' === typeof callback) { | |
callback(err, depth); | |
callback = null; | |
} | |
} | |
}, |
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function doSomething(response, callback) { | |
doSomeAsyncCall('abc', 123, function(err, result) { | |
if (err) { | |
callback(err); | |
} | |
callback(null, result); | |
}); | |
} |
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function doSomething(response, callback) { | |
doSomeAsyncCall('abc', 123, function(err, result) { | |
if (err) { | |
return callback(err); | |
} | |
return callback(null, result); | |
}); | |
} |
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var nodeunit=require('nodeunit'); | |
var myModuleUnderTest=require('../lib/myModuleUnderTest'); | |
module.exports=nodeunit.testCase({ | |
'test for smoke': function(test) { | |
test.done(); | |
}, | |
}); |
Consider it in the public domain. Or if you would prefer a license, you may
use it under the terms of an Mit license, copyright 2011, Stella Laurenzo.
…On Feb 4, 2012 8:45 PM, "Christoph Dorn" < ***@***.***> wrote:
What is the license of the code in this gist?
---
Reply to this email directly or view it on GitHub:
https://gist.github.com/880102
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What is the license of the code in this gist?