Created
December 9, 2023 15:14
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use std::thread; | |
use std::time::Duration; | |
use bevy::app::App; | |
use bevy::prelude::*; | |
use rand::Rng; | |
#[derive(Resource, Default)] | |
struct MyRes; | |
fn first() { | |
println!("first"); | |
} | |
fn random_delay1() { | |
thread::sleep(Duration::from_millis(rand::thread_rng().gen_range(0..10))) | |
} | |
fn random_delay2() { | |
thread::sleep(Duration::from_millis(rand::thread_rng().gen_range(0..10))) | |
} | |
fn system1(_my_res: ResMut<MyRes>) { | |
println!("system1"); | |
} | |
fn system2(_my_res: ResMut<MyRes>) { | |
println!("system2"); | |
} | |
fn main() { | |
App::new() | |
.add_plugins(DefaultPlugins) | |
.init_resource::<MyRes>() | |
.add_systems( | |
Update, | |
( | |
first, | |
random_delay1.after(first), | |
system1.after(random_delay1), | |
random_delay2.after(first), | |
system2.after(random_delay2), | |
), | |
) | |
.run(); | |
} |
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