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Glide compatible fast blur bitmap transformation.
package com.bandlab.bandlab.transformation;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffColorFilter;
import android.support.annotation.ColorRes;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;
/**
* Glide transformation class for blur bitmap
*/
public class BlurTransform extends BitmapTransformation {
public static final String TRANSFORMATION_ID = "com.bandlab.bandlab.BlurTransform";
public static final int DEFAULT_SCALE_FACTOR = 5;
private static final int DEFAULT_BLUR_RADIUS = 21;
private static final int DEFAULT_FOREGROUND = Color.WHITE;
private final Context context;
private
@ColorRes
int foregroundColor;
private int blurRadius;
private int scaleFactor = DEFAULT_SCALE_FACTOR;
public BlurTransform(Context context) {
this(DEFAULT_BLUR_RADIUS, context);
}
public BlurTransform(int blurRadius, Context context) {
this(blurRadius, DEFAULT_FOREGROUND, context);
}
public BlurTransform(int blurRadius, @ColorRes int foregroundColor, Context context) {
super(context);
this.blurRadius = (int) (blurRadius * context.getResources().getDisplayMetrics().density);
this.foregroundColor = foregroundColor;
this.context = context;
setScaleFactor(DEFAULT_SCALE_FACTOR);
}
public static Bitmap getBluredBitmapFastBlur(Bitmap sentBitmap, int radius) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <[email protected]>
if (radius < 1) {
return (null);
}
int w = sentBitmap.getWidth();
int h = sentBitmap.getHeight();
int[] pix = new int[w * h];
sentBitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
sentBitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (sentBitmap);
}
/**
* Scale factor for decrease bitmap size before blur processing.
* {@link #DEFAULT_SCALE_FACTOR}
*/
private void setScaleFactor(int scaleFactor) {
if (scaleFactor < 1) {
throw new IllegalArgumentException("Scale factor must be >= 1");
}
this.scaleFactor = scaleFactor;
}
@Override
protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
if (toTransform.getConfig() != Bitmap.Config.ARGB_8888) {
toTransform = toTransform.copy(Bitmap.Config.ARGB_8888, true);
}
Bitmap bitmap = Bitmap.createScaledBitmap(
toTransform,
toTransform.getWidth() / scaleFactor,
toTransform.getHeight() / scaleFactor,
false
);
toTransform.recycle();
//Add blur to bitmap
bitmap = getBluredBitmapFastBlur(bitmap, blurRadius / scaleFactor);
//Add foreground color if needed
if (foregroundColor > 0) {
addForegroundColor(bitmap, foregroundColor);
}
return bitmap;
}
private void addForegroundColor(Bitmap bitmap, @ColorRes int foregroundColor) {
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColorFilter(new PorterDuffColorFilter(
context.getResources().getColor(foregroundColor),
PorterDuff.Mode.SRC_ATOP)
);
canvas.drawBitmap(bitmap, 0, 0, paint);
}
@Override
public String getId() {
return TRANSFORMATION_ID + "(blurRadius = " + blurRadius + ", foreground = " + foregroundColor + ")";
}
}
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