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Three styles using gopherjs to draw an image on a canvas.
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package main | |
import "github.com/gopherjs/gopherjs/js" | |
import "honnef.co/go/js/dom" | |
var imagePath = "resources/image.png" | |
func main() { | |
//draw_withGopherJS() | |
//draw_withDOM() | |
draw_withCustom() | |
} | |
func draw_withGopherJS() { | |
document := js.Global.Get("document") | |
canvas := document.Call("getElementById", "mycanvas") | |
context := canvas.Call("getContext", "2d") | |
img := js.Global.Get("Image").New() | |
img.Set("src", imagePath) | |
img.Call("addEventListener", "load", func() { | |
println("draw_withGopherJS") | |
context.Call("drawImage", img, 0, 0) | |
}, false) | |
} | |
func draw_withDOM() { | |
document := dom.GetWindow().Document() | |
canvas := document.GetElementByID("mycanvas") | |
context := canvas.Underlying().Call("getContext", "2d") | |
img := document.CreateElement("img").(*dom.HTMLImageElement) | |
//img.Src = imagePath // produces javascript: img.Src.src = imagePath | |
img.Set("src", imagePath) | |
img.AddEventListener("load", false, func(event dom.Event) { | |
println("draw_withDOM") | |
// context.Call("drawImage", img, 0, 0) // does not work. | |
context.Call("drawImage", img.Underlying(), 0, 0) | |
}) | |
} | |
type Image struct { | |
js.Object | |
} | |
func newImage() *Image { | |
img := Image{js.Global.Get("Image").New()} | |
return &img | |
} | |
func (img *Image) AddEventListener(eventType string, callback func(), useCapture bool) { | |
img.Call("addEventListener", eventType, callback, useCapture) | |
} | |
func (img *Image) SetSrc(src string) { | |
img.Set("src", src) | |
} | |
func draw_withCustom() { | |
document := js.Global.Get("document") | |
canvas := document.Call("getElementById", "mycanvas") | |
context := canvas.Call("getContext", "2d") | |
img := newImage() | |
img.SetSrc(imagePath) | |
img.AddEventListener("load", func() { | |
println("draw_withCustom") | |
context.Call("drawImage", img.Object, 0, 0) | |
}, false) | |
} | |
/* | |
func draw_withDirect() { | |
document := dom.GetWindow().Document() | |
canvas := document.GetElementByID("mycanvas") | |
context := canvas.GetContext("2d") | |
img := document.CreateImageElement() | |
img.Src = imagePath | |
img.AddEventListener("load", func (event dom.Event) { | |
println("draw_withDirect") | |
context.DrawImage(img, 0, 0) | |
}, false) | |
} | |
*/ |
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