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namespace FSharpPanelBuilder | |
open System | |
open System.Collections.Generic | |
open Autodesk.Revit | |
open Autodesk.Revit.UI | |
open Autodesk.Revit.Attributes | |
open Autodesk.Revit.DB | |
open Autodesk.Revit.UI.Selection |
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namespace Tsunami.Server | |
open System | |
open System.IO | |
open System.Linq | |
open System.Net | |
open System.Net.Sockets | |
open System.Text | |
open System.Threading | |
open System.Runtime.Serialization |
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// Based on the SDK Sampl GeometryCreation_BooleanOperations | |
// This is testing code. Many improvements can be made before use in real work | |
#r @"C:\Program Files\Autodesk\Revit 2016\RevitAPI.dll" | |
#r @"C:\Program Files\Autodesk\Revit 2016\RevitDBAPI.dll" | |
#r @"C:\Program Files\Autodesk\Revit 2016\RevitAPIUI.dll" | |
#r @"C:\Program Files\Mantis\Tsunami.IDEDesktop.dll" | |
open Autodesk.Revit | |
open Autodesk.Revit.UI |
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using UnityEditor; | |
using UnityEngine; | |
using System.IO; | |
using System.Collections.Generic; | |
public class Scenes : EditorWindow | |
{ | |
[MenuItem("Window/Scenes...", false)] | |
public static void ShowWindow () | |
{ |
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private void RunScript(Guid id, Color col, double pow, ref object A) | |
{ | |
Rhino.DocObjects.ObjRef obj = new Rhino.DocObjects.ObjRef(id); | |
Rhino.DocObjects.LightObject lobj = obj.Object() as Rhino.DocObjects.LightObject; | |
lobj.LightGeometry.Diffuse = col; | |
lobj.LightGeometry.Intensity = pow; | |
lobj.CommitChanges(); | |
} |
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$(function () { | |
"use strict"; | |
// for better performance - to avoid searching in DOM | |
var content = $('#content'); | |
var input = $('#input'); | |
var status = $('#status'); | |
// my color assigned by the server | |
var myColor = false; |
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# Copyright (c) 2013, Niklas Rosenstein | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights | |
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
# copies of the Software, and to permit persons to whom the Software is | |
# furnished to do so, subject to the following conditions: | |
# | |
# The above copyright notice and this permission notice shall be included in |
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import scriptcontext | |
import time | |
import System | |
import Rhino | |
rc, view = Rhino.Input.RhinoGet.GetView("select view") | |
print "position mouse where you want" | |
for i in [5,4,3,2,1]: |
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<script> | |
import { onMount } from 'svelte'; | |
import { createScene } from "./scene"; | |
let el; | |
onMount(() => { | |
createScene(el) | |
}); | |
</script> |
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