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using System; | |
using System.Buffers.Text; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
namespace EfficientGuids | |
{ | |
public static class GuidExtensions | |
{ | |
private const byte ForwardSlashByte = (byte)'/'; | |
private const byte DashByte = (byte)'-'; | |
private const byte PlusByte = (byte)'+'; | |
private const byte UnderscoreByte = (byte)'_'; | |
public static string EncodeBase64String(this Guid guid) | |
{ | |
Span<byte> guidBytes = stackalloc byte[16]; | |
Span<byte> encodedBytes = stackalloc byte[24]; | |
MemoryMarshal.TryWrite(guidBytes, ref guid); // write bytes from the Guid | |
Base64.EncodeToUtf8(guidBytes, encodedBytes, out _, out _); | |
// replace any characters which are not URL safe | |
for (var i = 0; i < 22; i++) | |
{ | |
if (encodedBytes[i] == ForwardSlashByte) | |
encodedBytes[i] = DashByte; | |
if (encodedBytes[i] == PlusByte) | |
encodedBytes[i] = UnderscoreByte; | |
} | |
// skip the last two bytes as these will be '==' padding | |
var final = Encoding.UTF8.GetString(encodedBytes.Slice(0, 22)); | |
return final; | |
} | |
} | |
} |
Hi @DoomerDGR8. This was purely a sample for a blog post so no further code is planned. It's not thoroughly tested or production ready.
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Is the DecodeBase64String function planned?