Created
May 11, 2018 15:27
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| class Board { | |
| constructor(min = 1, max = 30) { | |
| this.spaces = {}; | |
| for (let space = min; space <= max; space++) { | |
| this.spaces[space] = space; | |
| } | |
| // Ladders | |
| this.spaces[2] = 21; | |
| this.spaces[4] = 7; | |
| this.spaces[10] = 25; | |
| this.spaces[19] = 28; | |
| // Snakes | |
| this.spaces[26] = 0; | |
| this.spaces[20] = 8; | |
| this.spaces[16] = 3; | |
| this.spaces[18] = 6; | |
| } | |
| } | |
| const findMoves = () => { | |
| const board = new Board(); | |
| let currentSpace = 0; | |
| let potentialNewSpace = 1; | |
| let bestRoll = 1; | |
| const diceRolls = []; | |
| while (currentSpace < 30) { | |
| for (let diceRoll = 1; diceRoll <= 6; diceRoll++) { | |
| const potential = board.spaces[currentSpace + diceRoll]; | |
| if (potential > potentialNewSpace) { | |
| potentialNewSpace = potential; | |
| bestRoll = diceRoll; | |
| } | |
| } | |
| diceRolls.push(bestRoll); | |
| currentSpace = potentialNewSpace; | |
| bestRoll = 1; | |
| } | |
| return diceRolls; | |
| }; |
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