Created
June 30, 2012 13:40
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Creating our AVMutableComposition and AVPlayer
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// Setup | |
_composition = [AVMutableComposition composition]; | |
_audioMixValues = [[NSMutableDictionary alloc] initWithCapacity:0]; | |
_audioMixTrackIDs = [[NSMutableDictionary alloc] initWithCapacity:0]; | |
// Insert the audio tracks into our composition | |
NSArray* tracks = [NSArray arrayWithObjects:@"track1", @"track2", @"track3", @"track4", nil]; | |
NSString* audioFileType = @"wav"; | |
for (NSString* trackName in tracks) | |
{ | |
AVURLAsset* audioAsset = [[AVURLAsset alloc]initWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:trackName ofType:audioFileType]] | |
options:nil]; | |
AVMutableCompositionTrack* audioTrack = [_composition addMutableTrackWithMediaType:AVMediaTypeAudio | |
preferredTrackID:kCMPersistentTrackID_Invalid]; | |
NSError* error; | |
[audioTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, audioAsset.duration) | |
ofTrack:[[audioAsset tracksWithMediaType:AVMediaTypeAudio]objectAtIndex:0] | |
atTime:kCMTimeZero | |
error:&error]; | |
if (error) | |
{ | |
NSLog(@"%@", [error localizedDescription]); | |
} | |
// Store the track IDs as track name -> track ID | |
[_audioMixTrackIDs setValue:[NSNumber numberWithInteger:audioTrack.trackID] | |
forKey:trackName]; | |
// Set the volume to 1.0 (max) for the track | |
[self setVolume:1.0f forTrack:trackName]; | |
} | |
// Create a player for our composition of audio tracks. We observe the status so | |
// we know when the player is ready to play | |
AVPlayerItem* playerItem = [[AVPlayerItem alloc] initWithAsset:[_composition copy]]; | |
[playerItem addObserver:self | |
forKeyPath:@"status" | |
options:0 | |
context:NULL]; | |
_player = [[AVPlayer alloc] initWithPlayerItem:playerItem]; |
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