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Leafless trees growing on a grid
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int COLS = 6; | |
int ROWS = 6; | |
Tile[][] grid; | |
float wind = 0; | |
PGraphics pick_buffer; | |
class Tile { | |
float age, mass, water, food; | |
Tile() { | |
age = 0; | |
mass = 1; | |
water = random(0.25, 1.5); | |
food = random(0.25, 1.5); | |
} | |
private void update() { | |
age += 1 / 60.0; | |
mass += food / 60.0 + water / 60.0; | |
food *= 0.995; | |
water *= 0.99; | |
} | |
private void draw_branch(int seed, float size) { | |
float seg_height = size * 4; | |
translate(0, 0, seg_height / 2.0); | |
fill(185, 122, 87); | |
box(size, size, seg_height); | |
translate(0, 0, seg_height / 2.0); | |
randomSeed(seed); | |
rotateX(random(-0.2, 0.2) + 0.02 * sin(wind)); | |
rotateY(random(-0.2, 0.2) + 0.02 * sin(3 * wind+3)); | |
rotateZ(random(-PI, PI)); | |
if(random(100) < 40) { | |
pushMatrix(); | |
rotateX(random(PI / 2)); | |
rotateY(random(PI / 2)); | |
draw_branch(seed * seed, size * 0.5); | |
popMatrix(); | |
} | |
if(size > 1.0) { | |
draw_branch(seed * seed + 1, size * 0.8); | |
} | |
} | |
void draw(int seed) { | |
update(); | |
fill(34, 177, 76); | |
box(50, 50, 1); // base | |
draw_branch(seed, mass); | |
} | |
} | |
void setup() { | |
frameRate(60); | |
size(800, 600, P3D); | |
pick_buffer = createGraphics(600, 500, P3D); | |
smooth(4); | |
//noStroke(); | |
grid = new Tile[COLS][ROWS]; | |
for(int x = 0; x < COLS; x++) { | |
for(int y = 0; y < ROWS; y++) { | |
grid[x][y] = new Tile(); | |
} | |
} | |
} | |
float angle = 0; | |
void draw() { | |
background(75); | |
translate(width / 2, height / 2, 0); | |
rotateX(1); | |
rotateZ(angle+=0.005); | |
//pointLight(255, 255, 255, 0, 0, 200); | |
wind += 0.01; | |
for(int x = 0; x < COLS; x++) { | |
for(int y = 0; y < ROWS; y++) { | |
pushMatrix(); | |
translate((x - COLS / 2.0) * 50 + 25, (y - COLS / 2.0) * 50 + 25, 0); | |
grid[x][y].draw(x * y + x + y); | |
popMatrix(); | |
} | |
} | |
} |
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