Created
September 25, 2017 13:19
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<!DOCTYPE html> | |
<html> | |
<head><title>SOUND</title></head> | |
<body> | |
<div>Frequence: <span id="frequency"></span></div> | |
<script type="text/javascript"> | |
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); | |
var oscillatorNode = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); | |
var mute = true; | |
var frequency = 500; | |
var direction = ""; | |
var volume = 0.8; | |
var speed = 1; | |
var grossTune = 5; | |
var mediumTune = 0.5; | |
var fineTune = 0.05; | |
var keys = [ | |
{key:81, direction:"down", tune:grossTune}, //q | |
{key:87, direction:"up", tune:grossTune}, //w | |
{key:69, direction:"down", tune:mediumTune},//e | |
{key:82, direction:"up", tune:mediumTune}, //r | |
{key:84, direction:"down", tune:fineTune}, //t | |
{key:89, direction:"up", tune:fineTune} //y | |
]; | |
oscillatorNode.connect(gainNode); | |
gainNode.connect(audioCtx.destination) | |
oscillatorNode.start(); | |
oscillatorNode.frequency.value = frequency; | |
gainNode.gain.value = 0; | |
(function manualLoop() { | |
setTimeout(function() { | |
manualLoop(); | |
if (direction == "up"){ | |
frequency += speed; | |
} | |
if (direction == "down"){ | |
frequency -= speed; | |
} | |
oscillatorNode.frequency.value = frequency; | |
document.getElementById('frequency').innerHTML = frequency.toFixed(2); | |
}, 40) | |
}()); | |
document.addEventListener('keydown', function(event) { | |
if (event.keyCode == 32) { // space bar | |
if (mute) { | |
gainNode.gain.value = volume; | |
mute = false; | |
} else { | |
gainNode.gain.value = 0; | |
mute = true; | |
} | |
} | |
for (var i = keys.length - 1; i >= 0; i--) { | |
if(event.keyCode == keys[i].key) { | |
direction = keys[i].direction; | |
speed = keys[i].tune; | |
} | |
} | |
}); | |
document.addEventListener('keyup', function(event) { | |
direction = ""; | |
}); | |
</script> | |
</body> | |
</html> |
Added the start button to account for the "If you create your AudioContext on page load, you’ll have to call resume()" issue from https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
<!DOCTYPE html> <html> <meta name="viewport" content="width=device-width, user-scalable=no"> <head><title>SOUND</title></head> <body> <style> button{ height:100px; width:100px; } body { font-family:Verdana, Geneva, sans-serif; font-size:medium; text-align: center; } </style> <div id="controls"> <p> <button class="start">Start</button> </p> <h1>Frequency: <span id="frequency"></span></h1> <p> Gross <div> <button value="q">Q</button> <button value="w">W</button> </div> </p> <p> Medium <div> <button value="e">E</button> <button value="r">R</button> </div> </p> <p> Fine <div> <button value="t">T</button> <button value="y">Y</button> </div> </p> <p> <button value="">Play/Pause</button> </p> </div> <script type="text/javascript"> // One-liner to resume playback when user interacted with the page. document.querySelector('button.start').addEventListener('click', function() { audioCtx.resume().then(() => { console.log('Playback resumed successfully'); }); }); var audioCtx = new (window.AudioContext || window.webkitAudioContext)(), oscillatorNode = audioCtx.createOscillator(), gainNode = audioCtx.createGain(); var options = { mute: true, frequency: 500, direction: '', volume: 0.8, speed: 1, grossTune: 5, mediumTune: 0.5, fineTune: 0.05 }; var keys = [ { key: 'q', direction: 'down', tune: options.grossTune }, { key: 'w', direction: 'up', tune: options.grossTune }, { key: 'e', direction: 'down', tune: options.mediumTune }, { key: 'r', direction: 'up', tune: options.mediumTune }, { key: 't', direction: 'down', tune: options.fineTune }, { key: 'y', direction: 'up', tune: options.fineTune } ]; var frequencyElement = document.getElementById('frequency'); oscillatorNode.connect(gainNode); gainNode.connect(audioCtx.destination); oscillatorNode.start(); oscillatorNode.frequency.value = options.frequency; gainNode.gain.value = 0; function setDirectionFrequency() { if (options.direction === 'up'){ options.frequency += options.speed; } if (options.direction === 'down'){ options.frequency -= options.speed; } oscillatorNode.frequency.value = options.frequency; frequencyElement.innerHTML = options.frequency.toFixed(2); } function setNotes(event) { if (event.key === '') { // space bar if (options.mute) { gainNode.gain.value = options.volume; options.mute = false; } else { gainNode.gain.value = 0; options.mute = true; } } for (var i = keys.length - 1; i >= 0; i--) { if(event.key === keys[i].key) { options.direction = keys[i].direction; options.speed = keys[i].tune; } } } function resetDirection() { options.direction = ''; } function keyDown(event) { if (event.target.localName === 'button') { setNotes({key: event.target.value}); } } setInterval(setDirectionFrequency, 40); var element = document.querySelector('#controls'); element.addEventListener('touchstart', keyDown); element.addEventListener('touchend', resetDirection); element.addEventListener('mousedown', keyDown); element.addEventListener('mouseup', resetDirection); document.addEventListener('keydown', setNotes); document.addEventListener('keyup', resetDirection); </script> </body> </html>
this one works, and UI better
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Suggestion: Use a repo with Github pages instead of Gist so that people could see the online version and try it very easily. Also much easier to contribute with PR.