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@steveodom
Created July 14, 2017 21:48
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//See: https://github.com/VACLab/d3-tip
// d3.tip: Tooltips for d3.js Version 4, without ES6
// d3.tip
// Copyright (c) 2013 Justin Palmer
// ES6 / D3 v4 Adaption Copyright (c) 2016 Constantin Gavrilete
// Removal of ES6 for D3 v4 Adaption Copyright (c) 2016 David Gotz
//
// Tooltips for d3.js SVG visualizations
d3.functor = function functor(v) {
return typeof v === "function" ? v : function() {
return v;
};
};
d3.tip = function() {
var direction = d3_tip_direction,
offset = d3_tip_offset,
html = d3_tip_html,
node = initNode(),
svg = null,
point = null,
target = null
function tip(vis) {
svg = getSVGNode(vis)
point = svg.createSVGPoint()
document.body.appendChild(node)
}
// Public - show the tooltip on the screen
//
// Returns a tip
tip.show = function() {
var args = Array.prototype.slice.call(arguments)
if(args[args.length - 1] instanceof SVGElement) target = args.pop()
var content = html.apply(this, args),
poffset = offset.apply(this, args),
dir = direction.apply(this, args),
nodel = getNodeEl(),
i = directions.length,
coords,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop,
scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft
nodel.html(content)
.style('position', 'absolute')
.style('opacity', 1)
.style('pointer-events', 'all')
while(i--) nodel.classed(directions[i], false)
coords = direction_callbacks[dir].apply(this)
nodel.classed(dir, true)
.style('top', (coords.top + poffset[0]) + scrollTop + 'px')
.style('left', (coords.left + poffset[1]) + scrollLeft + 'px')
return tip
}
// Public - hide the tooltip
//
// Returns a tip
tip.hide = function() {
var nodel = getNodeEl()
nodel
.style('opacity', 0)
.style('pointer-events', 'none')
return tip
}
// Public: Proxy attr calls to the d3 tip container. Sets or gets attribute value.
//
// n - name of the attribute
// v - value of the attribute
//
// Returns tip or attribute value
tip.attr = function(n, v) {
if (arguments.length < 2 && typeof n === 'string') {
return getNodeEl().attr(n)
} else {
var args = Array.prototype.slice.call(arguments)
d3.selection.prototype.attr.apply(getNodeEl(), args)
}
return tip
}
// Public: Proxy style calls to the d3 tip container. Sets or gets a style value.
//
// n - name of the property
// v - value of the property
//
// Returns tip or style property value
tip.style = function(n, v) {
// debugger;
if (arguments.length < 2 && typeof n === 'string') {
return getNodeEl().style(n)
} else {
var args = Array.prototype.slice.call(arguments);
if (args.length === 1) {
var styles = args[0];
Object.keys(styles).forEach(function(key) {
return d3.selection.prototype.style.apply(getNodeEl(), [key, styles[key]]);
});
}
}
return tip
}
// Public: Set or get the direction of the tooltip
//
// v - One of n(north), s(south), e(east), or w(west), nw(northwest),
// sw(southwest), ne(northeast) or se(southeast)
//
// Returns tip or direction
tip.direction = function(v) {
if (!arguments.length) return direction
direction = v == null ? v : d3.functor(v)
return tip
}
// Public: Sets or gets the offset of the tip
//
// v - Array of [x, y] offset
//
// Returns offset or
tip.offset = function(v) {
if (!arguments.length) return offset
offset = v == null ? v : d3.functor(v)
return tip
}
// Public: sets or gets the html value of the tooltip
//
// v - String value of the tip
//
// Returns html value or tip
tip.html = function(v) {
if (!arguments.length) return html
html = v == null ? v : d3.functor(v)
return tip
}
// Public: destroys the tooltip and removes it from the DOM
//
// Returns a tip
tip.destroy = function() {
if(node) {
getNodeEl().remove();
node = null;
}
return tip;
}
function d3_tip_direction() { return 'n' }
function d3_tip_offset() { return [0, 0] }
function d3_tip_html() { return ' ' }
var direction_callbacks = {
n: direction_n,
s: direction_s,
e: direction_e,
w: direction_w,
nw: direction_nw,
ne: direction_ne,
sw: direction_sw,
se: direction_se
};
var directions = Object.keys(direction_callbacks);
function direction_n() {
var bbox = getScreenBBox()
return {
top: bbox.n.y - node.offsetHeight,
left: bbox.n.x - node.offsetWidth / 2
}
}
function direction_s() {
var bbox = getScreenBBox()
return {
top: bbox.s.y,
left: bbox.s.x - node.offsetWidth / 2
}
}
function direction_e() {
var bbox = getScreenBBox()
return {
top: bbox.e.y - node.offsetHeight / 2,
left: bbox.e.x
}
}
function direction_w() {
var bbox = getScreenBBox()
return {
top: bbox.w.y - node.offsetHeight / 2,
left: bbox.w.x - node.offsetWidth
}
}
function direction_nw() {
var bbox = getScreenBBox()
return {
top: bbox.nw.y - node.offsetHeight,
left: bbox.nw.x - node.offsetWidth
}
}
function direction_ne() {
var bbox = getScreenBBox()
return {
top: bbox.ne.y - node.offsetHeight,
left: bbox.ne.x
}
}
function direction_sw() {
var bbox = getScreenBBox()
return {
top: bbox.sw.y,
left: bbox.sw.x - node.offsetWidth
}
}
function direction_se() {
var bbox = getScreenBBox()
return {
top: bbox.se.y,
left: bbox.e.x
}
}
function initNode() {
var node = d3.select(document.createElement('div'))
node
.style('position', 'absolute')
.style('top', 0)
.style('opacity', 0)
.style('pointer-events', 'none')
.style('box-sizing', 'border-box')
return node.node()
}
function getSVGNode(el) {
el = el.node()
if(el.tagName.toLowerCase() === 'svg')
return el
return el.ownerSVGElement
}
function getNodeEl() {
if(node === null) {
node = initNode();
// re-add node to DOM
document.body.appendChild(node);
};
return d3.select(node);
}
// Private - gets the screen coordinates of a shape
//
// Given a shape on the screen, will return an SVGPoint for the directions
// n(north), s(south), e(east), w(west), ne(northeast), se(southeast), nw(northwest),
// sw(southwest).
//
// +-+-+
// | |
// + +
// | |
// +-+-+
//
// Returns an Object {n, s, e, w, nw, sw, ne, se}
function getScreenBBox() {
var targetel = target || d3.event.target;
while ('undefined' === typeof targetel.getScreenCTM && 'undefined' === targetel.parentNode) {
targetel = targetel.parentNode;
}
var bbox = {},
matrix = targetel.getScreenCTM(),
tbbox = targetel.getBBox(),
width = tbbox.width,
height = tbbox.height,
x = tbbox.x,
y = tbbox.y
point.x = x
point.y = y
bbox.nw = point.matrixTransform(matrix)
point.x += width
bbox.ne = point.matrixTransform(matrix)
point.y += height
bbox.se = point.matrixTransform(matrix)
point.x -= width
bbox.sw = point.matrixTransform(matrix)
point.y -= height / 2
bbox.w = point.matrixTransform(matrix)
point.x += width
bbox.e = point.matrixTransform(matrix)
point.x -= width / 2
point.y -= height / 2
bbox.n = point.matrixTransform(matrix)
point.y += height
bbox.s = point.matrixTransform(matrix)
return bbox
}
return tip
};
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