#Fish in a Barrel || Check-in #1
###Team
###User Story
- User will press start game
- instructions appear
- user receives 5 "arrows"
- When user presses spacebar, arrows is shot down vertically until it either hits a fish or the bottom of the sea
- Each time a fish is hit, it's (y-coordinate) score is added to the overall score
- Once a user has used all 5 "arrows" game is over and total score is put above leaderboard and on leaderboard if appropriate
- User is able to restart the game
- fish at surface swim relatively faster act as obstacles for bigger fish at bottom
- as time increases fish swim faster making it harder to reach bottom fish
- Create Canvas (blue rectangle 80% of height)
- Fish hit boundary and reverse direction along same x axis
- Create boat stationary in center
- Boat shoots bullets vertically at fixed velocity when spacebar is pressed
- Bullet collision with fish results in bullet
- fish disappearing fishes y coordinate added to score
- Shots remaining counter decreases by 1
- When shots remaining counter == 0, Game Over
- Leaderboard appears with newest score on top
- Leaderboard has link to restart
- Fish move faster as time increases
- Fish move up and down along y-axis
- user adds initials to score on leaderboard
- p5.js amplitude dependent fish speeds, beginner level is slow song with smooth moving fish, expert is fast song with jerky fish