Created
October 4, 2020 13:21
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Cast a ray.
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export function castRay<T = any>( | |
from: number[], | |
direction: number[], | |
hitTest: (info: { | |
point: number[] | |
distance: number | |
position: number[] | |
positions: number[][] | |
}) => T, | |
maxDistance: number = 9999, | |
minDistance: number = 0 | |
): { | |
hit?: T | |
point: number[] | |
normal: number[] | |
distance: number | |
position: number[] | |
positions: number[][] | |
} { | |
let stepLength = Math.hypot(direction[0], direction[1]) | |
if (stepLength < minDistance) { | |
return { | |
hit: undefined, | |
point: [...from], | |
normal: [0, 0], | |
position: [...from], | |
positions: [[...from]], | |
distance: 0, | |
} | |
} | |
const position = [Math.floor(from[0]) | 0, Math.floor(from[1]) | 0] | |
const delta = [direction[0] / stepLength, direction[1] / stepLength] | |
const step = [delta[0] > 0 ? 1 : -1, delta[1] > 0 ? 1 : -1] | |
const positionDelta = [ | |
step[0] > 0 ? position[0] + 1 - from[0] : from[0] - position[0], | |
step[1] > 0 ? position[1] + 1 - from[1] : from[1] - position[1], | |
] | |
const stepDelta = [2, 2] | |
const stepped = [ | |
stepDelta[0] < Infinity ? stepDelta[0] * positionDelta[0] : Infinity, | |
stepDelta[1] < Infinity ? stepDelta[1] * positionDelta[1] : Infinity, | |
] | |
let hit: any | |
let point: number[] = [...from] | |
let normal: number[] = [0, 0] | |
let positions: number[][] = [[...position]] | |
let steppedDistance = 0.0 | |
let steppedIndex = -1 | |
let distance = 0 | |
function moveAlongXAxis() { | |
position[0] += step[0] | |
stepped[0] += stepDelta[0] | |
steppedDistance = stepped[0] | |
steppedIndex = 0 | |
} | |
function moveAlongYAxis() { | |
position[1] += step[1] | |
stepped[1] += stepDelta[1] | |
steppedDistance = stepped[1] | |
steppedIndex = 1 | |
} | |
while (steppedDistance <= maxDistance) { | |
distance++ | |
stepped[0] < stepped[1] ? moveAlongXAxis() : moveAlongYAxis() | |
positions.push([...position]) | |
point[0] = from[0] + steppedDistance * delta[0] | |
point[1] = from[1] + steppedDistance * delta[1] | |
normal[0] = steppedIndex === 0 ? -step[0] : 0 | |
normal[1] = steppedIndex === 1 ? -step[1] : 0 | |
hit = hitTest({ | |
point, | |
distance, | |
position, | |
positions, | |
}) | |
if (hit !== undefined) { | |
return { | |
hit, | |
point, | |
normal, | |
position, | |
positions, | |
distance, | |
} | |
} | |
} | |
return { | |
hit, | |
point, | |
normal, | |
position, | |
positions, | |
distance, | |
} | |
} |
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