Created
May 6, 2021 20:25
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Length of a cubic bezier curve
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function pointOnBezierCurve( | |
start: number[], | |
cp1: number[], | |
cp2: number[], | |
end: number[], | |
t: number | |
) { | |
let [ax, ay] = start | |
let [bx, by] = cp1 | |
let [cx, cy] = cp2 | |
let [dx, dy] = end | |
ax += (bx - ax) * t | |
bx += (cx - bx) * t | |
cx += (dx - cx) * t | |
ax += (bx - ax) * t | |
bx += (cx - bx) * t | |
ay += (by - ay) * t | |
by += (cy - by) * t | |
cy += (dy - cy) * t | |
ay += (by - ay) * t | |
by += (cy - by) * t | |
return vec.add([ax, ay], vec.mul(vec.sub([bx, by], [ax, ay]), t)) | |
} | |
function getBezierCurveLength( | |
start: number[], | |
cp1: number[], | |
cp2: number[], | |
end: number[], | |
ptCount = 40 | |
) { | |
let totDist = 0 | |
let prev = start | |
for (var i = 1; i < ptCount; i++) { | |
var pt = pointOnBezierCurve(start, cp1, cp2, end, i / ptCount) | |
totDist += vec.dist(pt, prev) | |
prev = pt | |
} | |
totDist += vec.dist(prev, end) | |
return totDist | |
} |
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