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TypeScript declarations for Warrior.js. (mostly complete)
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declare type Direction = "forward" | "left" | "right" | "backward" | string | |
declare type AbsoluteDirection = "north" | "east" | "west" | "south" | string | |
declare interface Unit { | |
isEnemy(): boolean | |
isAlive(): boolean | |
isBound(): boolean | |
isUnderEffect(): boolean | |
} | |
declare type Character = string | |
declare interface Space { | |
getCharacter(): Character | undefined | |
isEmpty(): boolean | |
isStairs(): boolean | |
isWall(): boolean | |
isUnit(): boolean | |
getUnit(): Unit | undefined | |
as(unit: Unit): { | |
getLocation(): number[] | |
getUnit(): Unit | undefined | |
isEmpty(): boolean | |
isStairs(): boolean | |
isUnit(): boolean | |
isWall(): boolean | |
} | |
toString(): "wall" | "nothing" | string | |
toJSON(): { | |
character: string | undefined | |
unit: string | undefined | |
} | |
} | |
declare interface Warrior { | |
attack(direction?: Direction): void | |
bind(direction?: Direction): void | |
detonate(direction?: Direction): void | |
directionOf(space: Space): Direction | |
directionOfStairs(): Direction | |
distanceOf(space: Space): number | |
feel(direction?: Direction): Space | |
health(): number | |
listen(): Space[] | |
look(direction?: Direction): Space[] | |
maxHealth(): number | |
pivot(direction?: Direction): void | |
rescue(direction?: Direction): void | |
rest(): void | |
shoot(direction?: Direction): void | |
think(...args: any[]): void | |
walk(direction?: Direction): void | |
} |
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class Player { | |
/** | |
* @param {Warrior} warrior | |
*/ | |
playTurn(warrior) { | |
warrior.walk() | |
} | |
} |
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