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June 24, 2021 21:35
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Fill a tldraw shape with lines.
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function fillRectangleWithLines( | |
shape: Rectangle, | |
gap: number, | |
messiness = 0.5 | |
) { | |
const { size } = shape | |
const rng = Utils.rng(shape.shape.id) | |
const gapX = size[0] / (Math.floor((size[0] - gap) / gap) / 2) | |
const gapY = size[1] / (Math.floor((size[1] - gap) / gap) / 2) | |
let left = [-gap / 2, -gap / 2] | |
let right = [-gap / 2, -gap / 2] | |
const points: number[][] = [] | |
while (true) { | |
points.push( | |
...Utils.getPointsBetween( | |
Vec.add(right, [rng() * gap * messiness, rng() * gap * messiness]), | |
left, | |
{ | |
steps: 3, | |
ease: (t) => t * t * t, | |
} | |
) | |
) | |
if (left[0] >= size[0]) { | |
left[1] += gapY | |
} else { | |
left[0] += gapX | |
} | |
points.push( | |
...Utils.getPointsBetween( | |
Vec.add(left, [rng() * gap * messiness, rng() * gap * messiness]), | |
right, | |
{ | |
steps: 3, | |
ease: (t) => t * t * t, | |
} | |
) | |
) | |
if (right[1] >= size[1]) { | |
right[0] += gapX | |
} else { | |
right[1] += gapY | |
} | |
if (right[0] >= size[0] - gap || left[1] >= size[1] - gap) { | |
break | |
} | |
} | |
return new Draw({ | |
point: shape.point, | |
points, | |
style: { | |
size: SizeStyle.Large, | |
color: ColorStyle.Blue, | |
}, | |
childIndex: shape.childIndex - 1, | |
}) | |
} |
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Sorta demo: https://codesandbox.io/s/sketch-rect-lb0r9