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May 6, 2021 20:26
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Get cubic bezier curve segments that connect an array of points.
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function getBezierCurveSegments(points: number[][], tension = 0.4) { | |
const len = points.length, | |
cpoints: number[][] = points.slice(0) | |
if (len < 2) { | |
throw Error('Curve must have at least two points.') | |
} | |
for (let i = 1; i < len - 1; i++) { | |
let pp = points[i - 1], | |
pi = points[i], | |
pn = points[i + 1] | |
const pdx = pn[0] - pp[0], | |
pdy = pn[1] - pp[1], | |
pd = Math.hypot(pdx, pdy), | |
dx = pdx / pd, | |
dy = pdy / pd, | |
dp = Math.hypot(pi[0] - pp[0], pi[1] - pp[1]), | |
dn = Math.hypot(pi[0] - pn[0], pi[1] - pn[1]) | |
cpoints[i] = [ | |
pi[0] - dx * dp * tension, | |
pi[1] - dy * dp * tension, | |
pi[0] + dx * dn * tension, | |
pi[1] + dy * dn * tension, | |
] | |
} | |
// TODO: Reflect the nearest control points, not average them | |
cpoints[0][2] = (points[0][0] + cpoints[1][0]) / 2 | |
cpoints[0][3] = (points[0][1] + cpoints[1][1]) / 2 | |
cpoints[len - 1][0] = (points[len - 1][0] + cpoints[len - 2][2]) / 2 | |
cpoints[len - 1][1] = (points[len - 1][1] + cpoints[len - 2][3]) / 2 | |
const results: { | |
start: number[] | |
end: number[] | |
tangentStart: number[] | |
tangentEnd: number[] | |
}[] = [] | |
for (let i = 1; i < cpoints.length; i++) { | |
results.push({ | |
start: points[i - 1], | |
tangentStart: cpoints[i - 1].slice(2), | |
tangentEnd: cpoints[i].slice(0, 2), | |
end: points[i], | |
}) | |
} | |
return results | |
} |
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function pointOnBezierCurve(segment: BezierCurveSegment, t: number) { | |
let { | |
start: [ax, ay], | |
tangentStart: [bx, by], | |
tangentEnd: [cx, cy], | |
end: [dx, dy], | |
} = segment | |
ax += (bx - ax) * t | |
bx += (cx - bx) * t | |
cx += (dx - cx) * t | |
ax += (bx - ax) * t | |
bx += (cx - bx) * t | |
ay += (by - ay) * t | |
by += (cy - by) * t | |
cy += (dy - cy) * t | |
ay += (by - ay) * t | |
by += (cy - by) * t | |
return vec.add([ax, ay], vec.mul(vec.sub([bx, by], [ax, ay]), t)) | |
} |
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function getBezierCurveLength(segment: BezierCurveSegment, ptCount = 10) { | |
let totDist = 0 | |
let prev = segment.start | |
for (var i = 1; i < ptCount; i++) { | |
var pt = pointOnBezierCurve(segment, i / ptCount) | |
totDist += vec.dist(pt, prev) | |
prev = pt | |
} | |
totDist += vec.dist(prev, segment.end) | |
return totDist | |
} |
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