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Trajectory Functions
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/// <summary> | |
/// Gets a position along a parabolic trajectory, given an origin and initial velocity. | |
/// </summary> | |
/// <param name="origin">The origin point.</param> | |
/// <param name="initialVelocity">The initial velocity.</param> | |
/// <param name="gravity">The gravity acceleration.</param> | |
/// <param name="t">The time along the curve (0...1).</param> | |
/// <returns>The position along the parabola at time <paramref name="t"/>.</returns> | |
public Vector3 Parabola(Vector3 origin, Vector3 initialVelocity, float gravity, float t) | |
{ | |
var x = origin.x + initialVelocity.x * t; | |
var z = origin.z + initialVelocity.z * t; | |
var y = (-0.5f * gravity * t * t + initialVelocity.y * t) + origin.y; | |
return new Vector3(x, y, z); | |
} | |
/// <summary> | |
/// Gets a position along a parabolic trajectory, from an origin to a destination point. | |
/// </summary> | |
/// <param name="origin">The origin point.</param> | |
/// <param name="destination">The destination point.</param> | |
/// <param name="angle">The angle of the arc, in radians.</param> | |
/// <param name="t">The time along the curve (0...1).</param> | |
/// <returns>The position along the parabola at time <paramref name="t"/>.</returns> | |
private Vector3 ParabolaToFrom(Vector3 origin, Vector3 destination, float angle, float t) | |
{ | |
var delta = destination - origin; | |
var distance = Mathf.Sqrt(delta.x * delta.x + delta.z * delta.z); | |
var tanTheta = Mathf.Tan(angle); | |
return new Vector3 | |
{ | |
x = origin.x + t * delta.x, | |
z = origin.z + t * delta.z, | |
y = (t * distance * (1 - t) * tanTheta) + (t * t * delta.y) + origin.y | |
}; | |
} |
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