Created
January 25, 2013 20:28
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bool | |
compare (int idx1, int idx2) const | |
{ | |
bool dist_ok; | |
if(this->depth_dependent_) | |
{ | |
Eigen::Vector3f vec = input_->points[idx1].getVector3fMap (); | |
float z = vec.dot (this->z_axis_); | |
dist_ok = (fabs ((*plane_coeff_d_)[idx1] - (*plane_coeff_d_)[idx2]) < distance_threshold_ * z * z); | |
} | |
else | |
{ | |
float dx = input_->points[idx1].x - input_->points[idx2].x; | |
float dy = input_->points[idx1].y - input_->points[idx2].y; | |
float dz = input_->points[idx1].z - input_->points[idx2].z; | |
float dist = sqrtf (dx*dx + dy*dy + dz*dz); | |
dist_ok = (dist < distance_threshold_); | |
} | |
bool normal_ok = (normals_->points[idx1].getNormalVector3fMap ().dot (normals_->points[idx2].getNormalVector3fMap () ) > angular_threshold_ ); | |
bool curvature_ok = normals_->points[idx1].curvature < 0.04; | |
bool plane_d_ok = fabs ((*plane_coeff_d_)[idx1] - (*plane_coeff_d_)[idx2]) < 0.04; | |
if (distance_map_[idx1] < 5) // 5 pixels | |
curvature_ok = false; | |
return (dist_ok && normal_ok && curvature_ok && plane_d_ok); | |
} |
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