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// Draws the first glyph of the first embedded font in a SWF | |
// Visualizes on and off curve points | |
import com.codeazur.as3swf.SWF; | |
import com.codeazur.as3swf.tags.TagDefineFont3; | |
import com.codeazur.as3swf.exporters.AS3GraphicsDataShapeExporter; | |
import flash.display.IGraphicsData; | |
import flash.display.GraphicsPath; | |
import flash.display.GraphicsPathCommand; | |
import flash.geom.Point; | |
import flash.geom.Rectangle; | |
import flash.display.Shape; | |
import flash.display.Graphics; | |
var sOutline:Shape = new Shape(); | |
addChild(sOutline); | |
var sDots:Shape = new Shape(); | |
addChild(sDots); | |
var swf:SWF = new SWF(loaderInfo.bytes); | |
// Assume the font has character id 1. Change this if needed | |
var font:TagDefineFont3 = swf.getTagByCharacterId(1) as TagDefineFont3; | |
var exporter:AS3GraphicsDataShapeExporter = new AS3GraphicsDataShapeExporter(swf); | |
font.export(exporter, 0); | |
for(var i:uint = 0; i < exporter.graphicsData.length; i++) { | |
var gdo:IGraphicsData = exporter.graphicsData[i]; | |
if(gdo is GraphicsPath) { | |
var gp:GraphicsPath = gdo as GraphicsPath; | |
processGraphicsPath(gp); | |
} | |
} | |
function processGraphicsPath(gp:GraphicsPath):void { | |
var c:Vector.<int> = gp.commands; | |
var d:Vector.<Number> = gp.data; | |
var p:Point = new Point(0, 0); | |
var coords:Vector.<Number>; | |
var bounds:Rectangle = getCharacterBounds(d); | |
var dx:Number = bounds.x - 20; | |
var dy:Number = bounds.y - 20; | |
sOutline.graphics.lineStyle(1, 0x000000); | |
for(var i:uint = 0; i < c.length; i++) { | |
coords = null; | |
switch(c[i]) { | |
case GraphicsPathCommand.MOVE_TO: | |
coords = d.splice(0, 2); | |
//trace("moveTo",coords); | |
sOutline.graphics.moveTo(coords[0] - dx, coords[1] - dy); | |
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy, 2); | |
break; | |
case GraphicsPathCommand.LINE_TO: | |
coords = d.splice(0, 2); | |
if(coords[0] != p.x || coords[1] != p.y) { | |
//trace("lineTo",coords); | |
sOutline.graphics.lineTo(coords[0] - dx, coords[1] - dy); | |
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy); | |
} | |
break; | |
case GraphicsPathCommand.CURVE_TO: | |
coords = d.splice(0, 4); | |
if(coords[0] != p.x || coords[1] != p.y) { | |
//trace("curveTo",coords); | |
sOutline.graphics.curveTo(coords[0] - dx, coords[1] - dy, coords[2] - dx, coords[3] - dy); | |
drawDot(sDots.graphics, coords[0] - dx, coords[1] - dy, 1); | |
drawDot(sDots.graphics, coords[2] - dx, coords[3] - dy); | |
} | |
break; | |
} | |
if(coords) { | |
p.y = coords.pop(); | |
p.x = coords.pop(); | |
} | |
} | |
} | |
function drawDot(g:Graphics, px:Number, py:Number, type:uint = 0):void { | |
var col:uint; | |
switch(type) { | |
case 0: col = 0x000000; break; | |
case 1: col = 0x0000ff; break; | |
case 2: col = 0xff0000; break; | |
} | |
g.lineStyle(1, col); | |
g.drawRect(px - 3, py - 3, 6, 6); | |
} | |
function getCharacterBounds(points:Vector.<Number>):Rectangle { | |
var tl:Point = new Point(Number.MAX_VALUE, Number.MAX_VALUE); | |
var br:Point = new Point(-Number.MAX_VALUE, -Number.MAX_VALUE); | |
var num:uint = points.length; | |
for(var i:uint = 0; i < num; i += 2) { | |
var px:Number = points[i]; | |
var py:Number = points[i + 1]; | |
if(tl.x > px) tl.x = px; | |
if(tl.y > py) tl.y = py; | |
if(br.x < px) br.x = px; | |
if(br.y < py) br.y = py; | |
} | |
return new Rectangle(tl.x, tl.y, br.x - tl.x, br.y - tl.y); | |
} |
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