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March 11, 2020 08:16
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【游戏-unity】Unity编辑器下多线程处理文件
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//主线程阻塞掉,直到信号通知继续执行下面的操作。另外,保证多线程的数量跟处理器数量一致,最大化使用多线程。 | |
#region 多线程执行 | |
private class JobFileTextSearchReplace | |
{ | |
private string m_Path; | |
private List<string> m_Patterns; | |
private string m_ReplaceStr; | |
private bool[] m_SearchRet; | |
public ManualResetEvent doneEvent; | |
public string exception; | |
public JobFileTextSearchReplace(string path, List<string> patterns, string replaceStr, bool[] searchRet) | |
{ | |
m_Path = path; | |
m_Patterns = patterns; | |
m_ReplaceStr = replaceStr; | |
m_SearchRet = searchRet; | |
doneEvent = new ManualResetEvent(false); | |
} | |
public void ThreadPoolCallback(System.Object threadContext) | |
{ | |
try | |
{ | |
string text = File.ReadAllText(m_Path); | |
/// | |
} | |
catch (Exception ex) | |
{ | |
exception = m_Path + "\n" + ex.Message; | |
} | |
doneEvent.Set(); | |
} | |
} | |
protected void ThreadDoFilesTextSearchReplace(List<string> fileList, List<string> patterns, string replaceStr, bool[][] searchRetList) | |
{ | |
List<JobFileTextSearchReplace> jobList = new List<JobFileTextSearchReplace>(); | |
List<ManualResetEvent> eventList = new List<ManualResetEvent>(); | |
int numFiles = fileList.Count; | |
int numFinished = 0; | |
AssetDanshariUtility.DisplayThreadProgressBar(numFiles, numFinished); | |
int timeout = 600000; // 10 分钟超时 | |
for (var i = 0; i < fileList.Count; i++) | |
{ | |
JobFileTextSearchReplace job = new JobFileTextSearchReplace(fileList[i], patterns, replaceStr, searchRetList[i]); | |
jobList.Add(job); | |
eventList.Add(job.doneEvent); | |
ThreadPool.QueueUserWorkItem(job.ThreadPoolCallback); | |
if (eventList.Count >= Environment.ProcessorCount) | |
{ | |
WaitForDoFile(eventList, timeout); | |
AssetDanshariUtility.DisplayThreadProgressBar(numFiles, numFinished); | |
numFinished++; | |
} | |
} | |
while (eventList.Count > 0) | |
{ | |
WaitForDoFile(eventList, timeout); | |
AssetDanshariUtility.DisplayThreadProgressBar(numFiles, numFinished); | |
numFinished++; | |
} | |
foreach (var job in jobList) | |
{ | |
if (!string.IsNullOrEmpty(job.exception)) | |
{ | |
Debug.LogError(job.exception); | |
} | |
} | |
} | |
private void WaitForDoFile(List<ManualResetEvent> events, int timeout) | |
{ | |
int finished = WaitHandle.WaitAny(events.ToArray(), timeout); | |
if (finished == WaitHandle.WaitTimeout) | |
{ | |
// 超时 | |
} | |
events.RemoveAt(finished); | |
} | |
#endregion |
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