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March 15, 2022 09:41
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Blender Batch Placement by name correspondance
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import bpy | |
import bmesh | |
import math | |
from mathutils import Euler | |
def get_rotation_from_source(ob: bpy.types.Object) -> Euler: | |
"""Get rotation from Cursor or Object, and set-it to the new items""" | |
bm = bmesh.new() | |
bm.from_object(ob, bpy.context.evaluated_depsgraph_get()) | |
bm.transform(ob.matrix_world) | |
bm.normal_update() | |
get_rotation = None | |
for f in bm.faces: | |
get_rotation = f.normal.to_track_quat().to_euler() | |
get_rotation.rotate_axis("X", math.radians(-90.0)) | |
get_rotation.rotate_axis("Z", math.radians(-90.0)) | |
return get_rotation | |
for ob in bpy.context.selected_objects: | |
"""From selected objects, find a correspondance name, get a location and make a new placement.""" | |
ref = ob.name.replace('Window', 'BlockoutW') | |
for slt in bpy.data.objects: | |
if ref in slt.name: | |
ob.location = slt.location | |
ob.rotation_euler = get_rotation_from_source(slt) | |
slt.hide_set(True) |
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