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tinykaboom with gfx
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package main | |
import ( | |
"image" | |
"image/color" | |
"math" | |
"github.com/peterhellberg/gfx" | |
) | |
var ( | |
sphereRadius = 1.5 | |
noiseAmplitude = 0.2 | |
) | |
func main() { | |
frame := render(640, 480, math.Pi/3.0) | |
gfx.SavePNG("/tmp/gfx-tinykaboom-step5.png", frame) | |
} | |
func render(width, height int, fov float64) *Frame { | |
frame := NewFrame(width, height) | |
fw, fh := float64(width), float64(height) | |
for j := 0; j < height; j++ { | |
for i := 0; i < width; i++ { | |
fi, fj := float64(i), float64(j) | |
dir := gfx.V3((fi+0.5)-fw/2, -(fj+0.5)+fh/2, -fh/(2*math.Tan(fov/2))) | |
if hit, ok := sphereTrace(gfx.V3(0, 0, 3), dir.Norm()); ok { | |
ld := gfx.V3(10, 10, 10).Sub(hit).Norm() | |
li := math.Max(0.4, ld.Dot(distanceFieldNormal(hit))) | |
frame.Buffer[i+j*width] = gfx.V3(1, 1, 1).Mul(li) | |
} else { | |
frame.Buffer[i+j*width] = gfx.V3(0.1, 0.1, 0.1) | |
} | |
} | |
} | |
return frame | |
} | |
func signedDistance(p gfx.Vec3) float64 { | |
d := math.Sin(16*p.X) * math.Sin(16*p.Y) * math.Sin(16*p.Z) * noiseAmplitude | |
return p.SqLen() - (sphereRadius + d) | |
} | |
func sphereTrace(orig, dir gfx.Vec3) (gfx.Vec3, bool) { | |
pos := orig | |
for i := 0; i < 128; i++ { | |
d := signedDistance(pos) | |
if d < 0 { | |
return pos, true | |
} | |
pos = pos.Add(dir.Mul(math.Max(d*0.1, 0.01))) | |
} | |
return pos, false | |
} | |
func distanceFieldNormal(pos gfx.Vec3) gfx.Vec3 { | |
const eps = 0.1 | |
d := signedDistance(pos) | |
nx := signedDistance(pos.Add(gfx.V3(eps, 0, 0))) - d | |
ny := signedDistance(pos.Add(gfx.V3(0, eps, 0))) - d | |
nz := signedDistance(pos.Add(gfx.V3(0, 0, eps))) - d | |
return gfx.V3(nx, ny, nz).Norm() | |
} | |
type Frame struct { | |
Buffer []gfx.Vec3 | |
bounds image.Rectangle | |
gfx.Float64Scaler | |
} | |
func NewFrame(w, h int) *Frame { | |
return &Frame{ | |
Buffer: make([]gfx.Vec3, w*h), | |
bounds: gfx.IR(0, 0, w, h), | |
Float64Scaler: gfx.NewLinearScaler().Domain(0, 1).Range(0, 255), | |
} | |
} | |
func (f *Frame) At(x, y int) color.Color { | |
v := f.Buffer[x+y*f.bounds.Max.X] | |
return color.NRGBA{ | |
uint8(f.ScaleFloat64(v.X)), | |
uint8(f.ScaleFloat64(v.Y)), | |
uint8(f.ScaleFloat64(v.Z)), | |
255, | |
} | |
} | |
func (f *Frame) Bounds() image.Rectangle { | |
return f.bounds | |
} | |
func (f *Frame) ColorModel() color.Model { | |
return color.NRGBAModel | |
} |
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