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using System.Collections.Generic; | |
using System.Text; | |
namespace UnityEngine.EventSystems | |
{ | |
public abstract class PointerInputModule : BaseInputModule | |
{ | |
public const int kMouseId = -1; | |
public const int kFakeTouchesId = -2; | |
protected Dictionary<int, PointerEventData> m_PointerData = new Dictionary<int, PointerEventData> (); | |
private bool GetPointerData(int id, out PointerEventData data, bool create) | |
{ | |
if (!m_PointerData.TryGetValue (id, out data) && create) | |
{ | |
data = new PointerEventData (eventSystem) | |
{ | |
pointerId = id, | |
}; | |
m_PointerData.Add (id, data); | |
return true; | |
} | |
return false; | |
} | |
protected void RemovePointerData(PointerEventData data) | |
{ | |
m_PointerData.Remove (data.pointerId); | |
} | |
protected PointerEventData GetTouchPointerEventData(Touch input, out bool pressed, out bool released) | |
{ | |
PointerEventData pointerData; | |
var created = GetPointerData (input.fingerId, out pointerData, true); | |
pointerData.Reset (); | |
pressed = created || (input.phase == TouchPhase.Began); | |
released = (input.phase == TouchPhase.Canceled) || (input.phase == TouchPhase.Ended); | |
if (created) | |
pointerData.position = input.position; | |
if (pressed) | |
pointerData.delta = Vector2.zero; | |
else | |
pointerData.delta = input.position - pointerData.position; | |
pointerData.position = input.position; | |
eventSystem.RaycastAll (pointerData, m_RaycastResultCache); | |
var raycast = FindFirstRaycast (m_RaycastResultCache); | |
pointerData.pointerCurrentRaycast = raycast; | |
m_RaycastResultCache.Clear (); | |
return pointerData; | |
} | |
protected virtual PointerEventData GetMousePointerEventData() | |
{ | |
PointerEventData pointerData; | |
var created = GetPointerData (kMouseId, out pointerData, true); | |
pointerData.Reset (); | |
if (created) | |
pointerData.position = Input.mousePosition; | |
Vector2 pos = Input.mousePosition; | |
pointerData.delta = pos - pointerData.position; | |
pointerData.position = pos; | |
pointerData.scrollDelta = Input.mouseScrollDelta; | |
eventSystem.RaycastAll (pointerData, m_RaycastResultCache); | |
var raycast = FindFirstRaycast (m_RaycastResultCache); | |
pointerData.pointerCurrentRaycast = raycast; | |
m_RaycastResultCache.Clear (); | |
return pointerData; | |
} | |
protected PointerEventData GetLastPointerEventData(int id) | |
{ | |
PointerEventData data; | |
GetPointerData (id, out data, false); | |
return data; | |
} | |
protected virtual void ProcessMove(PointerEventData pointerEvent) | |
{ | |
bool moving = pointerEvent.IsPointerMoving (); | |
// Drag notification | |
if (moving && pointerEvent.pointerDrag != null) | |
{ | |
// Before doing drag we should cancel any pointer down state | |
// And clear selection! | |
if (pointerEvent.pointerPress != pointerEvent.pointerDrag) | |
{ | |
ExecuteEvents.Execute (pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); | |
pointerEvent.eligibleForClick = false; | |
pointerEvent.pointerPress = null; | |
pointerEvent.rawPointerPress = null; | |
} | |
ExecuteEvents.Execute (pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler); | |
} | |
var targetGO = pointerEvent.pointerCurrentRaycast.go; | |
HandlePointerExitAndEnter (pointerEvent, targetGO); | |
} | |
public override bool IsPointerOverGameObject(int pointerId) | |
{ | |
var lastPointer = GetLastPointerEventData (pointerId); | |
if (lastPointer != null) | |
return lastPointer.pointerEnter != null; | |
return false; | |
} | |
protected void ClearSelection() | |
{ | |
var baseEventData = GetBaseEventData (); | |
foreach (var pointer in m_PointerData.Values) | |
{ | |
// clear all selection | |
HandlePointerExitAndEnter (pointer, null); | |
} | |
m_PointerData.Clear (); | |
eventSystem.SetSelectedGameObject (null, baseEventData); | |
} | |
public override string ToString() | |
{ | |
var sb = new StringBuilder("<b>Pointer Input Module of type: </b>" + GetType ()); | |
foreach (var pointer in m_PointerData) | |
{ | |
if (pointer.Value == null) | |
continue; | |
sb.AppendLine ("<B>Pointer:</b> " + pointer.Key); | |
sb.AppendLine (pointer.Value.ToString ()); | |
} | |
return sb.ToString (); | |
} | |
} | |
} |
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