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CoroutineTween.cs
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/* | |
* This code is provided as is without warranty, guarantee of function, | |
* or provided support | |
*/ | |
using System.Collections; | |
using UnityEngine.Events; | |
namespace UnityEngine.UI.CoroutineTween | |
{ | |
// Base interface for tweeners, | |
// using an interface instead of | |
// an abstract class as we want the | |
// tweens to be structs. | |
internal interface ITweenValue | |
{ | |
void TweenValue(float floatPercentage); | |
bool ignoreTimeScale { get; } | |
float duration { get; } | |
bool ValidTarget(); | |
} | |
// Color tween class, receives the | |
// TweenValue callback and then sets | |
// the value on the target. | |
internal struct ColorTween : ITweenValue | |
{ | |
public enum ColorTweenMode | |
{ | |
All, | |
RGB, | |
Alpha | |
} | |
public class ColorTweenCallback : UnityEvent<Color> {} | |
private ColorTweenCallback m_Target; | |
private Color m_StartColor; | |
private Color m_TargetColor; | |
private ColorTweenMode m_TweenMode; | |
private float m_Duration; | |
private bool m_IgnoreTimeScale; | |
public Color startColor | |
{ | |
get { return m_StartColor; } | |
set { m_StartColor = value; } | |
} | |
public Color targetColor | |
{ | |
get { return m_TargetColor; } | |
set { m_TargetColor = value; } | |
} | |
public ColorTweenMode tweenMode | |
{ | |
get { return m_TweenMode; } | |
set { m_TweenMode = value; } | |
} | |
public float duration | |
{ | |
get { return m_Duration; } | |
set { m_Duration = value; } | |
} | |
public bool ignoreTimeScale | |
{ | |
get { return m_IgnoreTimeScale; } | |
set { m_IgnoreTimeScale = value; } | |
} | |
public void TweenValue(float floatPercentage) | |
{ | |
if (!ValidTarget()) | |
return; | |
var newColor = Color.Lerp (m_StartColor, m_TargetColor, floatPercentage); | |
if (m_TweenMode == ColorTweenMode.Alpha) | |
{ | |
newColor.r = m_StartColor.r; | |
newColor.g = m_StartColor.g; | |
newColor.b = m_StartColor.b; | |
} | |
else if (m_TweenMode == ColorTweenMode.RGB) | |
{ | |
newColor.a = m_StartColor.a; | |
} | |
m_Target.Invoke (newColor); | |
} | |
public void AddOnChangedCallback(UnityAction<Color> callback) | |
{ | |
if (m_Target == null) | |
m_Target = new ColorTweenCallback(); | |
m_Target.AddListener (callback); | |
} | |
public bool GetIgnoreTimescale() | |
{ | |
return m_IgnoreTimeScale; | |
} | |
public float GetDuration() | |
{ | |
return m_Duration; | |
} | |
public bool ValidTarget() | |
{ | |
return m_Target != null; | |
} | |
} | |
// Tween runner, executes the given tween. | |
// The coroutine will live within the given | |
// behaviour container. | |
internal class TweenRunner<T> where T : struct, ITweenValue | |
{ | |
protected MonoBehaviour m_CoroutineContainer; | |
protected IEnumerator m_Tween; | |
// utility function for starting the tween | |
private static IEnumerator Start(T tweenInfo) | |
{ | |
if (!tweenInfo.ValidTarget()) | |
yield break; | |
var elapsedTime = 0.0f; | |
while (elapsedTime < tweenInfo.duration) | |
{ | |
elapsedTime += tweenInfo.ignoreTimeScale ? Time.unscaledDeltaTime : Time.deltaTime; | |
var percentage = Mathf.Clamp01 (elapsedTime / tweenInfo.duration); | |
tweenInfo.TweenValue (percentage); | |
yield return null; | |
} | |
tweenInfo.TweenValue (1.0f); | |
} | |
public void Init(MonoBehaviour coroutineContainer) | |
{ | |
m_CoroutineContainer = coroutineContainer; | |
} | |
public void StartTween(T info) | |
{ | |
if (m_CoroutineContainer == null) | |
{ | |
Debug.LogWarning ("Coroutine container not configured... did you forget to call Init?"); | |
return; | |
} | |
if (m_Tween != null) | |
{ | |
m_CoroutineContainer.StopCoroutine (m_Tween); | |
m_Tween = null; | |
} | |
if (!m_CoroutineContainer.gameObject.activeInHierarchy) | |
{ | |
info.TweenValue(1.0f); | |
return; | |
} | |
m_Tween = Start (info); | |
m_CoroutineContainer.StartCoroutine (m_Tween); | |
} | |
} | |
} |
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