Created
August 15, 2021 20:52
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Array based GoodSignal (not as good as the field based one)
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-- Batched Yield-Safe Signal Implementation -- | |
-- This is a Signal class which has effectively identical behavior to a -- | |
-- normal RBXScriptSignal, with the only difference being a couple extra -- | |
-- stack frames at the bottom of the stack trace when an error is thrown. -- | |
-- This implementation caches runner coroutines, so the ability to yield in -- | |
-- the signal handlers comes at minimal extra cost over a naive signal -- | |
-- implementation that either always or never spawns a thread. -- | |
-- -- | |
-- API: -- | |
-- local Signal = require(THIS MODULE) -- | |
-- local sig = Signal.new() -- | |
-- local connection = sig:Connect(function(arg1, arg2, ...) ... end) -- | |
-- sig:Fire(arg1, arg2, ...) -- | |
-- connection:Disconnect() -- | |
-- sig:DisconnectAll() -- | |
-- local arg1, arg2, ... = sig:Wait() -- | |
-- -- | |
-- Licence: -- | |
-- Licenced under the MIT licence. -- | |
-- -- | |
-- Authors: -- | |
-- stravant - July 31st, 2021 - Created the file. -- | |
-------------------------------------------------------------------------------- | |
-- The currently idle thread to run the next handler on | |
local freeRunnerThread = nil | |
-- Function which acquires the currently idle handler runner thread, runs the | |
-- function fn on it, and then releases the thread, returning it to being the | |
-- currently idle one. | |
-- If there was a currently idle runner thread already, that's okay, that old | |
-- one will just get thrown and eventually GCed. | |
local function acquireRunnerThreadAndCallEventHandler(fn, ...) | |
local acquiredRunnerThread = freeRunnerThread | |
freeRunnerThread = nil | |
fn(...) | |
-- The handler finished running, this runner thread is free again. | |
freeRunnerThread = acquiredRunnerThread | |
end | |
-- Coroutine runner that we create coroutines of. The coroutine can be | |
-- repeatedly resumed with functions to run followed by the argument to run | |
-- them with. | |
local function runEventHandlerInFreeThread(...) | |
acquireRunnerThreadAndCallEventHandler(...) | |
while true do | |
acquireRunnerThreadAndCallEventHandler(coroutine.yield()) | |
end | |
end | |
-- Connection class | |
local Connection = {} | |
Connection.__index = Connection | |
function Connection.new(signal, fn) | |
return setmetatable({ | |
true, | |
signal, | |
fn, | |
false, | |
}, Connection) | |
end | |
function Connection:Disconnect() | |
assert(self[1], "Can't disconnect a connection twice.", 2) | |
self[1] = false | |
-- Unhook the node, but DON'T clear it. That way any fire calls that are | |
-- currently sitting on this node will be able to iterate forwards off of | |
-- it, but any subsequent fire calls will not hit it, and it will be GCed | |
-- when no more fire calls are sitting on it. | |
if self[2][1] == self then | |
self[2][1] = self[4] | |
else | |
local prev = self[2][1] | |
while prev and prev[4] ~= self do | |
prev = prev[4] | |
end | |
if prev then | |
prev[4] = self[4] | |
end | |
end | |
end | |
-- Make Connection strict | |
setmetatable(Connection, { | |
__index = function(tb, key) | |
error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2) | |
end, | |
__newindex = function(tb, key, value) | |
error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2) | |
end | |
}) | |
-- Signal class | |
local Signal = {} | |
Signal.__index = Signal | |
function Signal.new() | |
return setmetatable({ | |
false, | |
}, Signal) | |
end | |
function Signal:Connect(fn) | |
local connection = Connection.new(self, fn) | |
if self[1] then | |
connection[4] = self[1] | |
self[1] = connection | |
else | |
self[1] = connection | |
end | |
return connection | |
end | |
-- Disconnect all handlers. Since we use a linked list it suffices to clear the | |
-- reference to the head handler. | |
function Signal:DisconnectAll() | |
self[1] = false | |
end | |
-- Signal:Fire(...) implemented by running the handler functions on the | |
-- coRunnerThread, and any time the resulting thread yielded without returning | |
-- to us, that means that it yielded to the Roblox scheduler and has been taken | |
-- over by Roblox scheduling, meaning we have to make a new coroutine runner. | |
function Signal:Fire(...) | |
local item = self[1] | |
while item do | |
if item[1] then | |
if not freeRunnerThread then | |
freeRunnerThread = coroutine.create(runEventHandlerInFreeThread) | |
end | |
task.spawn(freeRunnerThread, item[3], ...) | |
end | |
item = item[4] | |
end | |
end | |
-- Implement Signal:Wait() in terms of a temporary connection using | |
-- a Signal:Connect() which disconnects itself. | |
function Signal:Wait() | |
local waitingCoroutine = coroutine.running() | |
local cn; | |
cn = self:Connect(function(...) | |
cn:Disconnect() | |
task.spawn(waitingCoroutine, ...) | |
end) | |
return coroutine.yield() | |
end | |
-- Make signal strict | |
setmetatable(Signal, { | |
__index = function(tb, key) | |
error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2) | |
end, | |
__newindex = function(tb, key, value) | |
error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2) | |
end | |
}) | |
return Signal |
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